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Replacement: Settings that made a difference.
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<blockquote data-quote="scourger" data-source="post: 2644080" data-attributes="member: 12328"><p>Here are the settings I have owned that made a difference for me:</p><p></p><p></p><p>Conan taught me what I don't want. I don't want an OGL game that tries to replace the already complicated D&D d20 system with a new, even more complicated set of variant rules. The Road of Kings is pretty cool, though. </p><p></p><p>Dragonstar is a great setting and a creative use of the d20 license to take my favorite game to the stars. I still hope to run Raw Recruits one day. </p><p></p><p>Everquest I never even read. I never played the computer game, but the book was pretty. Again, I found out I wasn't really looking to replace D&D. Thank goodness for eBay, even though I bought it at retail. </p><p></p><p>Greyhawk is a nice default setting for the game. The Gazzetter is about as much information as I can process, but The Adventure Begins is a great OOP product. </p><p></p><p>Grimm is a fun adaptation of d20 rules to play kids caught in a fairy tale. It prompted me to check out Grimm's Fairy Tales from my local library and read up on them. Those stories aren't very nice. I sure wish I could play the game. </p><p></p><p>Slaine was a Conan pre-purchase. More human sacrifice to empower magic does not make the game more fun for me. Great art. Bad rules (except the increased sling damage, which is a good idea). Then they were retread for Conan. Well, I bought it from a local used book store and sold it on eBay; so it all comes out pretty even, I guess. </p><p></p><p></p><p>So, I read the poll as asking for positive and negative experiences. That's what I gave. I'll even throw in a couple tat I just played.</p><p></p><p></p><p>Kingdoms of Kalamar I really liked. It offered something a little different with the hobgoblin & half-hobgoblin character options. A friend owns it all, but I suspect I'll never play it again. </p><p></p><p>Wheel of Time showed me the true nature of broken classes.</p></blockquote><p></p>
[QUOTE="scourger, post: 2644080, member: 12328"] Here are the settings I have owned that made a difference for me: Conan taught me what I don't want. I don't want an OGL game that tries to replace the already complicated D&D d20 system with a new, even more complicated set of variant rules. The Road of Kings is pretty cool, though. Dragonstar is a great setting and a creative use of the d20 license to take my favorite game to the stars. I still hope to run Raw Recruits one day. Everquest I never even read. I never played the computer game, but the book was pretty. Again, I found out I wasn't really looking to replace D&D. Thank goodness for eBay, even though I bought it at retail. Greyhawk is a nice default setting for the game. The Gazzetter is about as much information as I can process, but The Adventure Begins is a great OOP product. Grimm is a fun adaptation of d20 rules to play kids caught in a fairy tale. It prompted me to check out Grimm's Fairy Tales from my local library and read up on them. Those stories aren't very nice. I sure wish I could play the game. Slaine was a Conan pre-purchase. More human sacrifice to empower magic does not make the game more fun for me. Great art. Bad rules (except the increased sling damage, which is a good idea). Then they were retread for Conan. Well, I bought it from a local used book store and sold it on eBay; so it all comes out pretty even, I guess. So, I read the poll as asking for positive and negative experiences. That's what I gave. I'll even throw in a couple tat I just played. Kingdoms of Kalamar I really liked. It offered something a little different with the hobgoblin & half-hobgoblin character options. A friend owns it all, but I suspect I'll never play it again. Wheel of Time showed me the true nature of broken classes. [/QUOTE]
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