Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacements for Spellbooks--Lets Work Out the Crunch!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="VirgilCaine" data-source="post: 1748567" data-attributes="member: 17083"><p>Replacements for Spellbooks--Lets Work Out the Crunch! </p><p></p><p>There was a thread a few board upgrades ago on thew WotC boards about different methods for wizards to store their spells. </p><p>I'd like to flesh out those ideas into crunch, if it's necessary.</p><p></p><p>Several ideas were...</p><p></p><p>--Quipus: Strings of knotted string/twine/etc. with each knot a different "letter." Good for relatively primitive societies (without paper), but not very easy to protect from damage. </p><p></p><p>--Staves: Carved or engraved on wooden or metal staves. Limited space for spells, but useful and hard to lose.</p><p></p><p>--Scents: A concoction is burned in a magic brazier, the wizard inhales the smoke, and prepares a spell. The concoction is magically unburned after the preparation. Good for a culture advanced in alchemy.</p><p></p><p>--Scarring: The caster deeply engraves the information in his own body. Hard to lose, but when scribing spells, the caster takes HP damage that cannot be magically healed--perhaps not even healed using the Heal skill, just bed rest? </p><p>Ever wanted an Ogre Mage to be a <strong><em>real</em></strong> mage?</p><p></p><p>--Clothing: Cloaks or robes have patches sewn onto them, which have the spell information on them. Hard to lose, easy to smuggle, but time consuming to scribe spells onto? </p><p></p><p>I think I'll make these different methods be feats, taken at 1st level or after the appropriate training is received. </p><p>Should there be any bonuses to each method, and if so, what kind? </p><p></p><p>Perhaps +2 bonus to pertinent skills--e.g. +2 to Use Rope for Quipus or +1 Fort saves for Scarring, +2 Alchemy for Scent?</p><p></p><p>Depending on the medium, the "capacity" of the "spellbook" would be the same or less as a standard spellbook. </p><p>Scarring would have the smallest capacity, with Staves and Clothing coming up second and third. </p><p></p><p>Any help or ideas would be GREATLY appreciated.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 1748567, member: 17083"] Replacements for Spellbooks--Lets Work Out the Crunch! There was a thread a few board upgrades ago on thew WotC boards about different methods for wizards to store their spells. I'd like to flesh out those ideas into crunch, if it's necessary. Several ideas were... --Quipus: Strings of knotted string/twine/etc. with each knot a different "letter." Good for relatively primitive societies (without paper), but not very easy to protect from damage. --Staves: Carved or engraved on wooden or metal staves. Limited space for spells, but useful and hard to lose. --Scents: A concoction is burned in a magic brazier, the wizard inhales the smoke, and prepares a spell. The concoction is magically unburned after the preparation. Good for a culture advanced in alchemy. --Scarring: The caster deeply engraves the information in his own body. Hard to lose, but when scribing spells, the caster takes HP damage that cannot be magically healed--perhaps not even healed using the Heal skill, just bed rest? Ever wanted an Ogre Mage to be a [b][i]real[/i][/b] mage? --Clothing: Cloaks or robes have patches sewn onto them, which have the spell information on them. Hard to lose, easy to smuggle, but time consuming to scribe spells onto? I think I'll make these different methods be feats, taken at 1st level or after the appropriate training is received. Should there be any bonuses to each method, and if so, what kind? Perhaps +2 bonus to pertinent skills--e.g. +2 to Use Rope for Quipus or +1 Fort saves for Scarring, +2 Alchemy for Scent? Depending on the medium, the "capacity" of the "spellbook" would be the same or less as a standard spellbook. Scarring would have the smallest capacity, with Staves and Clothing coming up second and third. Any help or ideas would be GREATLY appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacements for Spellbooks--Lets Work Out the Crunch!
Top