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General Tabletop Discussion
*Pathfinder & Starfinder
Replacements for Spellbooks--Lets Work Out the Crunch!
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<blockquote data-quote="Evilhalfling" data-source="post: 1748635" data-attributes="member: 16991"><p>Why a feat ? </p><p>most of these alternates seem weaker than the old fashion spell book, especially in terms of capacity. Especially if it is culture based, wizards would never be taught how to use a book in the first place. Perhaps a free pick and then a feat to learn a different medium. </p><p>This would obliviate the need for skill bonus - which seem far fetched to me. </p><p></p><p></p><p>Staff - assumption a spell takes up 2 inches of length per level. - a six foot staff could hold 36 spell levels. At 1 inch per level its still only 72 spell levels. </p><p>This would allow you to gauge the power of a wizard by the size of his staff *snicker* </p><p></p><p>Scarring - huge benfits over a book - you could just call this spell mastery - with perhaps + 1 to number of spells in exchange for the visable nature and painful process of creation. forbidding magical healing makes sense (no scars) but not the heal skill which is just doctorin' (leaves scars intact) </p><p></p><p></p><p>Another medium I have used is a box of carved sticks that are laid out in patterns to represent different spells. It was equivilent to a spell book </p><p>the same aproximate weight and size, perhaps slightly more sturdy. </p><p>But theoretically had no maxium limit to the number of spells that could be represented. The player could'nt use other peoples books, and had to personally scribe all his spells, we sort of ignored what he was spending the scribing costs on, as he still paid them.</p><p></p><p>In an up coming rainforest campaign I am tinkering with the idea of bark books- twice the weight, half the capacity, but won't rot from constant rain and emersion in water.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1748635, member: 16991"] Why a feat ? most of these alternates seem weaker than the old fashion spell book, especially in terms of capacity. Especially if it is culture based, wizards would never be taught how to use a book in the first place. Perhaps a free pick and then a feat to learn a different medium. This would obliviate the need for skill bonus - which seem far fetched to me. Staff - assumption a spell takes up 2 inches of length per level. - a six foot staff could hold 36 spell levels. At 1 inch per level its still only 72 spell levels. This would allow you to gauge the power of a wizard by the size of his staff *snicker* Scarring - huge benfits over a book - you could just call this spell mastery - with perhaps + 1 to number of spells in exchange for the visable nature and painful process of creation. forbidding magical healing makes sense (no scars) but not the heal skill which is just doctorin' (leaves scars intact) Another medium I have used is a box of carved sticks that are laid out in patterns to represent different spells. It was equivilent to a spell book the same aproximate weight and size, perhaps slightly more sturdy. But theoretically had no maxium limit to the number of spells that could be represented. The player could'nt use other peoples books, and had to personally scribe all his spells, we sort of ignored what he was spending the scribing costs on, as he still paid them. In an up coming rainforest campaign I am tinkering with the idea of bark books- twice the weight, half the capacity, but won't rot from constant rain and emersion in water. [/QUOTE]
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Replacements for Spellbooks--Lets Work Out the Crunch!
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