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*Pathfinder & Starfinder
Replacements for Spellbooks--Lets Work Out the Crunch!
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<blockquote data-quote="VirgilCaine" data-source="post: 1748991" data-attributes="member: 17083"><p>What benefits could I give so that these methods might be desirable, then? </p><p></p><p>I'd like to see if I could make some or all of these methods different from "normal" wizardry, without being overpowered or whatever.</p><p></p><p>I'll probably end up making it all flavor...</p><p></p><p>Edit: I decided to change my tactics...I'm detailing two of the methods for a certain region of my homebrew world.</p><p></p><p>I'm adapting the Wizard's Staff rules (from somewhere on this site...), and combining it with Magical Memory, a GURPS advantage that lets a wizard consult the memories of dead mages for information and help, into a ten level PrC focused on gaining the information of dead mages through the staff, gaining Legend Lore, Vision, and Foresight spells as X/day abilities, as well as bonuses to Knowledge skills and a limited "favored enemy" bonus after meditation with the dead wizards.</p><p></p><p>The Scent thing, I hope do something somewhat similar...there was an ideal PrC I had a long time ago, but unfortunately, it's lost. It'll be tied to alchemy, maybe a modification to the Adept class to make it a bit more arcane flavored ...maybe a Seeker of the Philosopher's Stone/Alchemist type PrC?</p><p></p><p>The quipu and clothing types I'll develop somewhat less I think for another region of my homebrew.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 1748991, member: 17083"] What benefits could I give so that these methods might be desirable, then? I'd like to see if I could make some or all of these methods different from "normal" wizardry, without being overpowered or whatever. I'll probably end up making it all flavor... Edit: I decided to change my tactics...I'm detailing two of the methods for a certain region of my homebrew world. I'm adapting the Wizard's Staff rules (from somewhere on this site...), and combining it with Magical Memory, a GURPS advantage that lets a wizard consult the memories of dead mages for information and help, into a ten level PrC focused on gaining the information of dead mages through the staff, gaining Legend Lore, Vision, and Foresight spells as X/day abilities, as well as bonuses to Knowledge skills and a limited "favored enemy" bonus after meditation with the dead wizards. The Scent thing, I hope do something somewhat similar...there was an ideal PrC I had a long time ago, but unfortunately, it's lost. It'll be tied to alchemy, maybe a modification to the Adept class to make it a bit more arcane flavored ...maybe a Seeker of the Philosopher's Stone/Alchemist type PrC? The quipu and clothing types I'll develop somewhat less I think for another region of my homebrew. [/QUOTE]
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Replacements for Spellbooks--Lets Work Out the Crunch!
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