Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacements for Turn Undead ability?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trav_laney" data-source="post: 3156823" data-attributes="member: 46508"><p>It might not be what you are looking for, but I thought I would go ahead and share just in case. I allow four different versions of Cleric in my current campaign...the player makes his choice at 1st level, and nothing short of a <em>wish</em> will let him change it.</p><p></p><p>Use them if you like, or ignore them altogether. But please let me know what you think.</p><p></p><p>-----</p><p></p><p>1. Anti-Undead: this cleric can turn the undead, according to the rules in the PHB. It is my favorite, but I like to allow people to make choices.</p><p></p><p>2. Anti-Demon: this cleric can turn demons (chaotic evil outsiders) or devils (lawful evil outsiders) instead of undead. This variant uses the same rules for turning the undead (HD restrictions, turning checks and damage, etc.) except that they only affect outsiders of these particular alignments. Clerics who choose this path cannot turn undead. This is a great choice for campaigns that center around outsiders instead of undead.</p><p></p><p>3. Anti-Lycanthrope: this cleric can turn lycanthropes instead of undead. This ability uses the same rules for turning the undead (as above), excep that the cleric can only affect lycanthropes. Clerics who choose this path cannot turn undead. This is great for a gaslight horror campaign, where the party will find themselves dealing with were-creatures on a very regular basis. [basically, this allows a cleric to gain the granted power of the Moon domain at the cost of being able to turn/rebuke the undead].</p><p></p><p>4. Anti-Magic: this cleric can counterspell incoming spells with a successful turning check. In essence, the cleric makes a Spellcraft check as normal, and uses a turning check in place of his caster level check for the purpose of counterspelling (only). This lets him/her use Turning Undead attempts (instead of prepared spells) when counterspelling. Clerics who select this ability forefit the ability to turn the undead. Since my players rarely use the Counterspell option in combat, this one doesn't see a lot of use...but in a high-magic campaign...</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3156823, member: 46508"] It might not be what you are looking for, but I thought I would go ahead and share just in case. I allow four different versions of Cleric in my current campaign...the player makes his choice at 1st level, and nothing short of a [I]wish[/I] will let him change it. Use them if you like, or ignore them altogether. But please let me know what you think. ----- 1. Anti-Undead: this cleric can turn the undead, according to the rules in the PHB. It is my favorite, but I like to allow people to make choices. 2. Anti-Demon: this cleric can turn demons (chaotic evil outsiders) or devils (lawful evil outsiders) instead of undead. This variant uses the same rules for turning the undead (HD restrictions, turning checks and damage, etc.) except that they only affect outsiders of these particular alignments. Clerics who choose this path cannot turn undead. This is a great choice for campaigns that center around outsiders instead of undead. 3. Anti-Lycanthrope: this cleric can turn lycanthropes instead of undead. This ability uses the same rules for turning the undead (as above), excep that the cleric can only affect lycanthropes. Clerics who choose this path cannot turn undead. This is great for a gaslight horror campaign, where the party will find themselves dealing with were-creatures on a very regular basis. [basically, this allows a cleric to gain the granted power of the Moon domain at the cost of being able to turn/rebuke the undead]. 4. Anti-Magic: this cleric can counterspell incoming spells with a successful turning check. In essence, the cleric makes a Spellcraft check as normal, and uses a turning check in place of his caster level check for the purpose of counterspelling (only). This lets him/her use Turning Undead attempts (instead of prepared spells) when counterspelling. Clerics who select this ability forefit the ability to turn the undead. Since my players rarely use the Counterspell option in combat, this one doesn't see a lot of use...but in a high-magic campaign... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacements for Turn Undead ability?
Top