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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacements for Turn Undead ability?
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<blockquote data-quote="trav_laney" data-source="post: 3165112" data-attributes="member: 46508"><p>That could be very interesting. Maybe you could tweak it so that it could only dispel a certain number of spell levels within the area of effect? How about this: the effect is treated as an Area Dispel with a caster level equal to the turning check. The amount of levels dispelled would be equal to the Turning damage roll.</p><p></p><p>For example, a 1st level cleric wishes to dispel all spell effects within range (as with the "area dispel" option of Dispel Magic). He makes a Turning check, and rolls a 10...with his Charisma, that means he can affect spells which have a caster level of up to his cleric level +1, or 2nd level. He makes a damage roll, and comes up with 11. Therefore, he can dispell 11 levels' worth of spells within range, but only the spells with a caster level of 2 or less.</p><p></p><p>At higher levels, though, this becomes unbalanced. A 20th level cleric with a +4 mod to Charisma and 5 ranks in Knowledge (religion) could dispel magic with a +30 to his caster level...much higher than the +20 cap for the Greater Dispel Magic spell. If you want all clerics in your campaign to be the unquestioned champions of dispelling magic, this might not be a problem, but I think it raises a power issue. That +20 cap is there for a reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Well, my two cents, anyway. Maybe you can take this idea and build on it.</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3165112, member: 46508"] That could be very interesting. Maybe you could tweak it so that it could only dispel a certain number of spell levels within the area of effect? How about this: the effect is treated as an Area Dispel with a caster level equal to the turning check. The amount of levels dispelled would be equal to the Turning damage roll. For example, a 1st level cleric wishes to dispel all spell effects within range (as with the "area dispel" option of Dispel Magic). He makes a Turning check, and rolls a 10...with his Charisma, that means he can affect spells which have a caster level of up to his cleric level +1, or 2nd level. He makes a damage roll, and comes up with 11. Therefore, he can dispell 11 levels' worth of spells within range, but only the spells with a caster level of 2 or less. At higher levels, though, this becomes unbalanced. A 20th level cleric with a +4 mod to Charisma and 5 ranks in Knowledge (religion) could dispel magic with a +30 to his caster level...much higher than the +20 cap for the Greater Dispel Magic spell. If you want all clerics in your campaign to be the unquestioned champions of dispelling magic, this might not be a problem, but I think it raises a power issue. That +20 cap is there for a reason. :-) Well, my two cents, anyway. Maybe you can take this idea and build on it. [/QUOTE]
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Community
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Replacements for Turn Undead ability?
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