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Replacing 1d20 with 3d6 is nearly pointless
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<blockquote data-quote="NotAYakk" data-source="post: 7889402" data-attributes="member: 72555"><p>Example:</p><p>A strong is any hit where you have at least 1 double (about 50:50). Or maybe that gives you a 2nd attack with 1 less die.</p><p>A crit is any with a triple (1/36 hits)</p><p>A fumble is a triple that misses.</p><p>A run on attack dice (456 etc) that hits makes your damage explode, or gives you a bonus attack, or whatever.</p><p></p><p>This needs playtesting, as evaluation time goes up.</p><p></p><p></p><p>So 2d10 has a standard deviation (average distance from the average roll) of about 2/3 1d20. As anydice likes integers, I took 3x 2d10 snd comapred it to 2x 1d20; the result has the same standard deviation. Then I subtracted each of their average so they are centered on 0.</p><p></p><p>This corresponds to scaling bonuses by 50% more (and DC distances from 10.5) on d20 and comparing that to standard DC/Bonuses on 2d10.</p><p></p><p>The point is that the math on each roll (adding, slowing play) is really doing the same job as throwing larger DCs and higher bonuses at PCs (which is one-time math, not per-roll).</p><p></p><p>In other words, if you think skills are too swingy in 5e, double proficiency bonus on attribute checks and add (stat-10) instead of (stat-10)/2. Then scale DCs so a 12 becomes 14, 15 becomes 20, 18 becomes 26, 20 becomes 30 etc.</p><p></p><p>You'll get the same results as rolling 3d6+standard mods.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7889402, member: 72555"] Example: A strong is any hit where you have at least 1 double (about 50:50). Or maybe that gives you a 2nd attack with 1 less die. A crit is any with a triple (1/36 hits) A fumble is a triple that misses. A run on attack dice (456 etc) that hits makes your damage explode, or gives you a bonus attack, or whatever. This needs playtesting, as evaluation time goes up. So 2d10 has a standard deviation (average distance from the average roll) of about 2/3 1d20. As anydice likes integers, I took 3x 2d10 snd comapred it to 2x 1d20; the result has the same standard deviation. Then I subtracted each of their average so they are centered on 0. This corresponds to scaling bonuses by 50% more (and DC distances from 10.5) on d20 and comparing that to standard DC/Bonuses on 2d10. The point is that the math on each roll (adding, slowing play) is really doing the same job as throwing larger DCs and higher bonuses at PCs (which is one-time math, not per-roll). In other words, if you think skills are too swingy in 5e, double proficiency bonus on attribute checks and add (stat-10) instead of (stat-10)/2. Then scale DCs so a 12 becomes 14, 15 becomes 20, 18 becomes 26, 20 becomes 30 etc. You'll get the same results as rolling 3d6+standard mods. [/QUOTE]
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Replacing 1d20 with 3d6 is nearly pointless
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