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Replacing 1d20 with 3d6 is nearly pointless
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<blockquote data-quote="Coroc" data-source="post: 7889492" data-attributes="member: 6895991"><p>As also 2d10 instead of 1d20. Neither system totally prevents the "weak wizard succeeds in a strength check where strong fighter fails"-dilemma. This favored (but wrong since only probabilities are shifted) argument of the "replace 1d20 for something less swingy"-community is only resolved by introducing thresholds for certain actions, e.g. STR14 and above if you want to try and bend that bar or arcana 5+ if you want to try and decipher that magic runes.</p><p>Everything else just causes other problems and takes away one of the aspects I really like about the game, namely critical hits and (houserule of mine) critical failures. Both are big fun for me and my group.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7889492, member: 6895991"] As also 2d10 instead of 1d20. Neither system totally prevents the "weak wizard succeeds in a strength check where strong fighter fails"-dilemma. This favored (but wrong since only probabilities are shifted) argument of the "replace 1d20 for something less swingy"-community is only resolved by introducing thresholds for certain actions, e.g. STR14 and above if you want to try and bend that bar or arcana 5+ if you want to try and decipher that magic runes. Everything else just causes other problems and takes away one of the aspects I really like about the game, namely critical hits and (houserule of mine) critical failures. Both are big fun for me and my group. [/QUOTE]
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Replacing 1d20 with 3d6 is nearly pointless
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