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Replacing 1d20 with 3d6 is nearly pointless
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<blockquote data-quote="pemerton" data-source="post: 7889523" data-attributes="member: 42582"><p>[USER=72555]@NotAYakk[/USER] - at the moment I'm not running any d20 games - my two main systems are Classic Traveller (most rolls are 2d6) and Prince Valiant (all rolls are pools of coins where heads succeed and tails fail, and successes are tallied to determine the outcome).</p><p></p><p>But I found your analysis very interesting. So thanks!</p><p></p><p>I no you want out, so sorry to quote you back in - but I just wanted to say a bit more to explain NotAYakk's point (and if you already fully got it and I'm just telling you how to suck eggs, apologies again).</p><p></p><p>NotAYakk is saying that (with crits to one side) the reduction in randomness that comes from replacing d20 with 3d6 (which I have certainly seen advocated on these boards from time to time) can be achieved to the same extent by sticking to a d20 but doubling all bonuses (or, in the case of AC, doubling the different between the AC and 10). And he is suggesting that the second option is preferable to the first because the maths all happens in prep rather than having to add numbers at the point of resolution.</p><p></p><p>And his speculation about runs, doubles etc is that <em>that </em>would be a good reason to go to 3d6 rather than d20 because it uses features of a 3d6 roll that can't easily be emulated on a d20 roll.</p><p></p><p>[USER=72555]@NotAYakk[/USER], do you know any systems that actually use runs, doubles etc like you're suggesting?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7889523, member: 42582"] [USER=72555]@NotAYakk[/USER] - at the moment I'm not running any d20 games - my two main systems are Classic Traveller (most rolls are 2d6) and Prince Valiant (all rolls are pools of coins where heads succeed and tails fail, and successes are tallied to determine the outcome). But I found your analysis very interesting. So thanks! I no you want out, so sorry to quote you back in - but I just wanted to say a bit more to explain NotAYakk's point (and if you already fully got it and I'm just telling you how to suck eggs, apologies again). NotAYakk is saying that (with crits to one side) the reduction in randomness that comes from replacing d20 with 3d6 (which I have certainly seen advocated on these boards from time to time) can be achieved to the same extent by sticking to a d20 but doubling all bonuses (or, in the case of AC, doubling the different between the AC and 10). And he is suggesting that the second option is preferable to the first because the maths all happens in prep rather than having to add numbers at the point of resolution. And his speculation about runs, doubles etc is that [I]that [/I]would be a good reason to go to 3d6 rather than d20 because it uses features of a 3d6 roll that can't easily be emulated on a d20 roll. [USER=72555]@NotAYakk[/USER], do you know any systems that actually use runs, doubles etc like you're suggesting? [/QUOTE]
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Replacing 1d20 with 3d6 is nearly pointless
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