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Replacing 1d20 with 3d6 is nearly pointless
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<blockquote data-quote="Michael Silverbane" data-source="post: 7889561" data-attributes="member: 38016"><p>I much prefer 3d8-3 (or 3d8 and add +3 to all DCs), if moving to a 'bell curve'. If you do criticals only on a 3 or a 24, it results in only one critical (success or failure) out of every ~250 rolls. Even if you do crititicals on 3 and 4 and 23 and 24, it is still only a critical (success or failure) out of every ~50 rolls. Also, 3d8 has a smaller effect on bonuses than the 3d6 roll.</p><p></p><p>On the down side, 3d8 is definitely more difficult to add up than 3d6 (which is harder still than 1d20). I play with some people who are very nearly completely innumerate, so even very small increases in maths complexity can make a big difference. That said, I do almost all of the maths (and by maths, I mean adding and subtracting) at the table in both of the gaming groups that I currently frequent.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 7889561, member: 38016"] I much prefer 3d8-3 (or 3d8 and add +3 to all DCs), if moving to a 'bell curve'. If you do criticals only on a 3 or a 24, it results in only one critical (success or failure) out of every ~250 rolls. Even if you do crititicals on 3 and 4 and 23 and 24, it is still only a critical (success or failure) out of every ~50 rolls. Also, 3d8 has a smaller effect on bonuses than the 3d6 roll. On the down side, 3d8 is definitely more difficult to add up than 3d6 (which is harder still than 1d20). I play with some people who are very nearly completely innumerate, so even very small increases in maths complexity can make a big difference. That said, I do almost all of the maths (and by maths, I mean adding and subtracting) at the table in both of the gaming groups that I currently frequent. [/QUOTE]
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Replacing 1d20 with 3d6 is nearly pointless
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