Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing 1d20 with 3d6 is nearly pointless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8791043" data-attributes="member: 72555"><p>By crit/miss, I mean literally the stuff in d20 that needs a natural 20 (or a natural 1).</p><p></p><p>If you scale modifiers (and DCs) as described, you end up with within a few % of the same chance of success/failure with 3d6 vs 1d10 as your core random number generator.</p><p></p><p><em>Only</em> in the cases when the d20 only fails on a 1, or succeeds on a 20, does the 3d6 provide additional resolution. But its difficulty for the expert is unchanged; what happens is, 3d6 breaks the "natural 20 to succeed" into "6%, 4%, 2%, 0.5%"-ish steps.</p><p></p><p>This is similar to saying "natural 20 isn't an auto-success; if you roll a 20, you can add an extra 1d6 to your roll". That is what I'm saying "outside of critical hit/miss mechanics", the rescale of modifiers with 3d6 results in an almost impossible to distinguish success resolution engine compared to using the d20.</p><p></p><p>When people talk about using 3d6, they do not usually focus on the changes in crit/miss chancesin my experience. If they do talk about it, they talk about working to ensure that the chance is the same or similar with 3d6 as with 1d20, which tells me any difference isn't their goal.</p><p></p><p>Of course, if I successfully teach people that is the difference, people will claim it is why they wanted it all along. That is an inevitable part of analysing a game system someone wants to use.</p><p></p><p></p><p></p><p>The margin of success is just scaled.</p><p></p><p>Unless the exact amount of margin of success matters significantly more than the actual success, nope.</p><p></p><p>But, imagine a game where you rolled d20+modifier and what mattered was <em>getting exactly 3 away</em> from 15. Not within 3, not 3 or more higher, but your goal is to be exactly 3 away. That is a case where 3d6's bell curve isn't integrated and smoothed into being nearly the same as a black line.</p><p></p><p>It isn't a mechanic I'm aware of used in RPGs.</p><p></p><p>An actual example of a RNG that isn't roll over/under is Greg Stolz's ORE's "find matching pairs of dice from your pool of d10s".</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8791043, member: 72555"] By crit/miss, I mean literally the stuff in d20 that needs a natural 20 (or a natural 1). If you scale modifiers (and DCs) as described, you end up with within a few % of the same chance of success/failure with 3d6 vs 1d10 as your core random number generator. [I]Only[/I] in the cases when the d20 only fails on a 1, or succeeds on a 20, does the 3d6 provide additional resolution. But its difficulty for the expert is unchanged; what happens is, 3d6 breaks the "natural 20 to succeed" into "6%, 4%, 2%, 0.5%"-ish steps. This is similar to saying "natural 20 isn't an auto-success; if you roll a 20, you can add an extra 1d6 to your roll". That is what I'm saying "outside of critical hit/miss mechanics", the rescale of modifiers with 3d6 results in an almost impossible to distinguish success resolution engine compared to using the d20. When people talk about using 3d6, they do not usually focus on the changes in crit/miss chancesin my experience. If they do talk about it, they talk about working to ensure that the chance is the same or similar with 3d6 as with 1d20, which tells me any difference isn't their goal. Of course, if I successfully teach people that is the difference, people will claim it is why they wanted it all along. That is an inevitable part of analysing a game system someone wants to use. The margin of success is just scaled. Unless the exact amount of margin of success matters significantly more than the actual success, nope. But, imagine a game where you rolled d20+modifier and what mattered was [I]getting exactly 3 away[/I] from 15. Not within 3, not 3 or more higher, but your goal is to be exactly 3 away. That is a case where 3d6's bell curve isn't integrated and smoothed into being nearly the same as a black line. It isn't a mechanic I'm aware of used in RPGs. An actual example of a RNG that isn't roll over/under is Greg Stolz's ORE's "find matching pairs of dice from your pool of d10s". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing 1d20 with 3d6 is nearly pointless
Top