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Replacing 1d20 with 3d6 is nearly pointless
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<blockquote data-quote="NotAYakk" data-source="post: 8791184" data-attributes="member: 72555"><p>Because people seem to think that the bell curve of the 3d6 does something besides rescalign modifiers.</p><p></p><p>Like:</p><p>Your stat modifier to DCs and d20 rolls is now (stat-10). Same for other stuff that modifies d20 rolls:</p><p>Proficiency bonus goes from +4 to +12 (doubled).</p><p>Spells and items set your AC to twice as far away from 10 as they used to; plate is AC 26, for example, and shields are +4 AC.</p><p>Magic items bonuses to attack rolls and AC go from +2 to +6.</p><p>Paladin aura save bonus is (Charisma-10).</p><p>Artificer flash of genius modifier is (Intelligence-10).</p><p>etc.</p><p></p><p>At 35/12 variance per d6 and 399/12 variance on a d20 (die size squared minus 1, all over 12), 3d6 has 1/4 the variance of 1d20, so the distribution is about half as wide.</p><p></p><p>If you want <em>all</em> of those effects, going 3d6 is fine. </p><p></p><p></p><p></p><p>When people talk about 3d6, they almost universally talk about the impact of the bell curve.</p><p></p><p>Maybe they mean something besides what they say, but that is what I got.</p><p></p><p>Well, do they want magic weapons to range from +2 to +6, plate armor and shield to be AC 30 (42 if enchanted), proficiency bonus to be +4 to +12, and each point of strength to add +1 to hit?</p><p></p><p>Transforming the 3d6 space to the frankly more understood d20 space lets you understand what you are doing. The degree to which it is mathematically similar was a bit surprising to me when I worked it out.</p><p></p><p>I'm familiar with what the game looks like when ACs start hitting the 40s and magic weapons are +5 and base attack bonus is +10 or higher, and character stats range from 10 to 30 instead of 10 to 20.</p><p></p><p>Lots of people are familiar with it and its problems and advantages.</p><p></p><p>As that is what 3d6 does to the game, you can sit back and think about that.</p><p></p><p>Or not. I'm not going to stop you from playing with 3d6 just because you feel like it. I'm not the dice police! I just thought people would like to know what it did to the math of the game in a more familiar setting.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8791184, member: 72555"] Because people seem to think that the bell curve of the 3d6 does something besides rescalign modifiers. Like: Your stat modifier to DCs and d20 rolls is now (stat-10). Same for other stuff that modifies d20 rolls: Proficiency bonus goes from +4 to +12 (doubled). Spells and items set your AC to twice as far away from 10 as they used to; plate is AC 26, for example, and shields are +4 AC. Magic items bonuses to attack rolls and AC go from +2 to +6. Paladin aura save bonus is (Charisma-10). Artificer flash of genius modifier is (Intelligence-10). etc. At 35/12 variance per d6 and 399/12 variance on a d20 (die size squared minus 1, all over 12), 3d6 has 1/4 the variance of 1d20, so the distribution is about half as wide. If you want [I]all[/I] of those effects, going 3d6 is fine. When people talk about 3d6, they almost universally talk about the impact of the bell curve. Maybe they mean something besides what they say, but that is what I got. Well, do they want magic weapons to range from +2 to +6, plate armor and shield to be AC 30 (42 if enchanted), proficiency bonus to be +4 to +12, and each point of strength to add +1 to hit? Transforming the 3d6 space to the frankly more understood d20 space lets you understand what you are doing. The degree to which it is mathematically similar was a bit surprising to me when I worked it out. I'm familiar with what the game looks like when ACs start hitting the 40s and magic weapons are +5 and base attack bonus is +10 or higher, and character stats range from 10 to 30 instead of 10 to 20. Lots of people are familiar with it and its problems and advantages. As that is what 3d6 does to the game, you can sit back and think about that. Or not. I'm not going to stop you from playing with 3d6 just because you feel like it. I'm not the dice police! I just thought people would like to know what it did to the math of the game in a more familiar setting. [/QUOTE]
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Replacing 1d20 with 3d6 is nearly pointless
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