Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing 1d20 with 3d6 is nearly pointless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadence" data-source="post: 8791431" data-attributes="member: 6701124"><p><strong><em>Assuming the code in spoilers at the bottom is correct. Please let me know if it looks off and I'll fix it.</em></strong></p><p></p><p>I feel silly that it surprised me, but one of the biggest differences for the d20 using doubled attack and defense modifiers vs. the 3d6, is that the former has a 55% chance of succeeding on a need-a-ten roll and the later has a 62.5% chance.</p><p></p><p>[ATTACH=full]263232[/ATTACH]</p><p></p><p>After lining them up by making the base target 11, I was surprised the difference in kurtosis wasn't more noticeable. That was a nice catch you had noticing that just doubling the modifiers made them line-up so well.</p><p></p><p>[ATTACH=full]263233[/ATTACH]</p><p></p><p>The big difference now is at +/- 5, 6, and 7 where the d20 with doubled mods has no chance of success and the 3d6 has around a 4.6%, 1.9%, and 0.4% chance of failure/success respectively. So, it really comes down to whether one cares wants the chances of success out there, or not.</p><p></p><p>As a side note, I wasn't expecting the d10+5 vs. 11 to be exactly the d20-doublemod-vs. 11, so that would be even easier if you don't mind missing those tails. They don't match with the base target of 10.</p><p></p><p>For completeness, since it is probably the usual motivating thought to go down this rabbit hole, here is the d10 vs. 3d6 both targeting 10. Notice the advantage the 3d6 gets when targeting 10.</p><p></p><p>[ATTACH=full]263238[/ATTACH]</p><p></p><p>[SPOILER="R Code"]od20.prob<-rep(0.05,20)</p><p>td6.prob<-c(0,0,1,3,6,10,15,21,25,27,27,25,21,15,10,6,3,1,0,0)/216</p><p>od10p5.prob<-c(0,0,0,0,0,rep(.1,10),0,0,0,0,0)</p><p></p><p>outmat<-matrix(0,nrow=19,ncol=7)</p><p>attmdef<-(-9:9)</p><p>colnames(outmat)<-c("d20","d20dbl","d20dv11","td6","td6v11","d10p5","d10p5v11")</p><p>rownames(outmat)<-attmdef</p><p></p><p></p><p></p><p>for (i in attmdef){</p><p> outmat[i+10,1]<-sum(od20.prob[(((1:20)+i)>=10)]) #d20+mod vs. 10</p><p> outmat[i+10,2]<-sum(od20.prob[(((1:20)+2*i)>=10)]) #d20+2*mod vs. 10</p><p> outmat[i+10,3]<-sum(od20.prob[(((1:20)+2*i)>=11)]) #d20+2*mod vs. 11</p><p> outmat[i+10,4]<-sum(td6.prob[(((1:20)+i)>=10)]) #3d6+mod vs. 10</p><p> outmat[i+10,5]<-sum(td6.prob[(((1:20)+i)>=11)]) #3d6+mod vs. 11</p><p> outmat[i+10,6]<-sum(od10p5.prob[(((1:20)+i)>=10)]) #d10+5+mod vs. 10</p><p> outmat[i+10,7]<-sum(od10p5.prob[(((1:20)+i)>=11)]) #d10+5+mod vs. 11</p><p>}</p><p></p><p>round(outmat,3)</p><p></p><p></p><p>plot(-9:9,outmat[,2],xlab="Att minus Def",ylab="Pct Success",col="red",pch=20,</p><p> main="Red = d20 Modx2 and Blue = 3d6; Base target=10")</p><p>par(new=T)</p><p>plot(-9:9,outmat[,4],xlab="Att minus Def",ylab="Pct Success",col="blue",pch=20)</p><p>lines(-9:9,outmat[,2],col="red")</p><p>lines(-9:9,outmat[,4],col="blue")</p><p></p><p>plot(-9:9,outmat[,3],xlab="Att minus Def",ylab="Pct Success",col="red",pch=20,</p><p> main="Red = d20 Modx2 and Blue = 3d6; Base target=11")</p><p>par(new=T)</p><p>plot(-9:9,outmat[,5],xlab="Att minus Def",ylab="Pct Success",col="blue",pch=20)</p><p>lines(-9:9,outmat[,3],col="red")</p><p>lines(-9:9,outmat[,5],col="blue")</p><p></p><p></p><p>plot(-9:9,outmat[,1],xlab="Att minus Def",ylab="Pct Success",col="red",pch=20,</p><p> main="Red = d20 and Blue = 3d6; Base target=10",ylim=c(0,1))</p><p>par(new=T)</p><p>plot(-9:9,outmat[,4],xlab="Att minus Def",ylab="Pct Success",col="blue",pch=20)</p><p>lines(-9:9,outmat[,1],col="red")</p><p>lines(-9:9,outmat[,4],col="blue")[/SPOILER]</p></blockquote><p></p>
[QUOTE="Cadence, post: 8791431, member: 6701124"] [B][I]Assuming the code in spoilers at the bottom is correct. Please let me know if it looks off and I'll fix it.[/I][/B] I feel silly that it surprised me, but one of the biggest differences for the d20 using doubled attack and defense modifiers vs. the 3d6, is that the former has a 55% chance of succeeding on a need-a-ten roll and the later has a 62.5% chance. [ATTACH type="full" alt="1664937473607.png"]263232[/ATTACH] After lining them up by making the base target 11, I was surprised the difference in kurtosis wasn't more noticeable. That was a nice catch you had noticing that just doubling the modifiers made them line-up so well. [ATTACH type="full" alt="1664937616550.png"]263233[/ATTACH] The big difference now is at +/- 5, 6, and 7 where the d20 with doubled mods has no chance of success and the 3d6 has around a 4.6%, 1.9%, and 0.4% chance of failure/success respectively. So, it really comes down to whether one cares wants the chances of success out there, or not. As a side note, I wasn't expecting the d10+5 vs. 11 to be exactly the d20-doublemod-vs. 11, so that would be even easier if you don't mind missing those tails. They don't match with the base target of 10. For completeness, since it is probably the usual motivating thought to go down this rabbit hole, here is the d10 vs. 3d6 both targeting 10. Notice the advantage the 3d6 gets when targeting 10. [ATTACH type="full" alt="1664938863552.png"]263238[/ATTACH] [SPOILER="R Code"]od20.prob<-rep(0.05,20) td6.prob<-c(0,0,1,3,6,10,15,21,25,27,27,25,21,15,10,6,3,1,0,0)/216 od10p5.prob<-c(0,0,0,0,0,rep(.1,10),0,0,0,0,0) outmat<-matrix(0,nrow=19,ncol=7) attmdef<-(-9:9) colnames(outmat)<-c("d20","d20dbl","d20dv11","td6","td6v11","d10p5","d10p5v11") rownames(outmat)<-attmdef for (i in attmdef){ outmat[i+10,1]<-sum(od20.prob[(((1:20)+i)>=10)]) #d20+mod vs. 10 outmat[i+10,2]<-sum(od20.prob[(((1:20)+2*i)>=10)]) #d20+2*mod vs. 10 outmat[i+10,3]<-sum(od20.prob[(((1:20)+2*i)>=11)]) #d20+2*mod vs. 11 outmat[i+10,4]<-sum(td6.prob[(((1:20)+i)>=10)]) #3d6+mod vs. 10 outmat[i+10,5]<-sum(td6.prob[(((1:20)+i)>=11)]) #3d6+mod vs. 11 outmat[i+10,6]<-sum(od10p5.prob[(((1:20)+i)>=10)]) #d10+5+mod vs. 10 outmat[i+10,7]<-sum(od10p5.prob[(((1:20)+i)>=11)]) #d10+5+mod vs. 11 } round(outmat,3) plot(-9:9,outmat[,2],xlab="Att minus Def",ylab="Pct Success",col="red",pch=20, main="Red = d20 Modx2 and Blue = 3d6; Base target=10") par(new=T) plot(-9:9,outmat[,4],xlab="Att minus Def",ylab="Pct Success",col="blue",pch=20) lines(-9:9,outmat[,2],col="red") lines(-9:9,outmat[,4],col="blue") plot(-9:9,outmat[,3],xlab="Att minus Def",ylab="Pct Success",col="red",pch=20, main="Red = d20 Modx2 and Blue = 3d6; Base target=11") par(new=T) plot(-9:9,outmat[,5],xlab="Att minus Def",ylab="Pct Success",col="blue",pch=20) lines(-9:9,outmat[,3],col="red") lines(-9:9,outmat[,5],col="blue") plot(-9:9,outmat[,1],xlab="Att minus Def",ylab="Pct Success",col="red",pch=20, main="Red = d20 and Blue = 3d6; Base target=10",ylim=c(0,1)) par(new=T) plot(-9:9,outmat[,4],xlab="Att minus Def",ylab="Pct Success",col="blue",pch=20) lines(-9:9,outmat[,1],col="red") lines(-9:9,outmat[,4],col="blue")[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing 1d20 with 3d6 is nearly pointless
Top