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Replacing 1d20 with 3d6 is nearly pointless
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<blockquote data-quote="Cadence" data-source="post: 8792199" data-attributes="member: 6701124"><p>I wonder if OP felt that when people explain why they switch from a d20 to 3d6, that a lot of them don't talk about how much the switch impacts what modifiers mean. That "When you switch from d20 to 3d6, the biggest thing you're doing is doubling the effect of the modifiers." is big, and if, for example, one thinks modifiers are being too impactful right now with a d20, going 3d6 effectively makes that a lot worse. And if you think the mods have just the right effect now with a d20, then you're going to make them much more impactful if you switch to a 3d6. (And of course, if you wish mods mattered more, then switching to 3d6 would do that). </p><p> </p><p>A secondary point might be that, instead of rolling three dice and adding mods (or two sets of three dice with advantage I guess), one could just roll the d20 and add the doubled mods, or roll a single d10 and either add 5 or reduce the target base from 10 to 5. </p><p> </p><p>-----</p><p></p><p>Is switching from d20 to 3d6 that much different in terms of process than keeping d20 and doubling the mods? </p><p></p><p>-----</p><p></p><p>I think for me and my mythical-in-the-back-of-my-head game that there are some skills where the mods don't matter as much and the d20 feels fine, but there are others where the skills feel a lot more important (chess?) and I was contemplating having the roll be 3d6 then. Knowing that d20 with doubled mods gives the same chance at success for much of it, with less chance of flukes at the ends, gives me more options to ponder.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8792199, member: 6701124"] I wonder if OP felt that when people explain why they switch from a d20 to 3d6, that a lot of them don't talk about how much the switch impacts what modifiers mean. That "When you switch from d20 to 3d6, the biggest thing you're doing is doubling the effect of the modifiers." is big, and if, for example, one thinks modifiers are being too impactful right now with a d20, going 3d6 effectively makes that a lot worse. And if you think the mods have just the right effect now with a d20, then you're going to make them much more impactful if you switch to a 3d6. (And of course, if you wish mods mattered more, then switching to 3d6 would do that). A secondary point might be that, instead of rolling three dice and adding mods (or two sets of three dice with advantage I guess), one could just roll the d20 and add the doubled mods, or roll a single d10 and either add 5 or reduce the target base from 10 to 5. ----- Is switching from d20 to 3d6 that much different in terms of process than keeping d20 and doubling the mods? ----- I think for me and my mythical-in-the-back-of-my-head game that there are some skills where the mods don't matter as much and the d20 feels fine, but there are others where the skills feel a lot more important (chess?) and I was contemplating having the roll be 3d6 then. Knowing that d20 with doubled mods gives the same chance at success for much of it, with less chance of flukes at the ends, gives me more options to ponder. [/QUOTE]
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Replacing 1d20 with 3d6 is nearly pointless
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