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Replacing 1d20 with 3d6 is nearly pointless
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<blockquote data-quote="pemerton" data-source="post: 8793822" data-attributes="member: 42582"><p>The OP thinks that the doubling would be easier because it can happen out-of-play.</p><p></p><p>For my part, I spent decades playing Rolemaster (lots of d100 rolls and double- or triple-digit arithmetic) and these days play lots of dice pool games, so I don't have any sort of strong aversion to rolling and/or adding multiple dice!</p><p></p><p>The OP thinks that they are showing that moving from a linear distribution (single die) to a curved distribution (sum-of-dice) doesn't, in itself, make much difference <em>provided that</em> what we care about is meeting or exceeding a target number, rather than rolling a particular number exactly.</p><p></p><p>[USER=6787650]@FormerlyHemlock[/USER] has made an interesting counter-point: I'll summarise it as <em>once you consider the roll of modifiers in changing the target number, the difference between the two dice-roll methods increases enough to become interesting</em>.</p><p></p><p>One thing I like about rolling 2d6 in Classic Traveller is that it tends to make ties more likely, and ties are interesting. But this doesn't contradict the OP, because ties are all about <em>rolling an exact number</em> rather than meeting or exceeding a target number.</p><p></p><p>And my personal favourite resolution method is dice pools where you count successes, because it allows for a chance of failure no matter how many dice are rolled, and also - assuming pools of reasonable size - tends to make ties more likely.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8793822, member: 42582"] The OP thinks that the doubling would be easier because it can happen out-of-play. For my part, I spent decades playing Rolemaster (lots of d100 rolls and double- or triple-digit arithmetic) and these days play lots of dice pool games, so I don't have any sort of strong aversion to rolling and/or adding multiple dice! The OP thinks that they are showing that moving from a linear distribution (single die) to a curved distribution (sum-of-dice) doesn't, in itself, make much difference [i]provided that[/i] what we care about is meeting or exceeding a target number, rather than rolling a particular number exactly. [USER=6787650]@FormerlyHemlock[/USER] has made an interesting counter-point: I'll summarise it as [i]once you consider the roll of modifiers in changing the target number, the difference between the two dice-roll methods increases enough to become interesting[/i]. One thing I like about rolling 2d6 in Classic Traveller is that it tends to make ties more likely, and ties are interesting. But this doesn't contradict the OP, because ties are all about [i]rolling an exact number[/i] rather than meeting or exceeding a target number. And my personal favourite resolution method is dice pools where you count successes, because it allows for a chance of failure no matter how many dice are rolled, and also - assuming pools of reasonable size - tends to make ties more likely. [/QUOTE]
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Replacing 1d20 with 3d6 is nearly pointless
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