shoplifter
Explorer
sorry about not posting this yesterday, my ISP sucks.
Example:
Bobby the human fighter, using a battleaxe, attacks an orc with an AC of 17. Bobby has a BAB of +4, and a strength bonus of +3. Total to hit +7.
Bobby rolls a natural 20 on his to hit, for a total of 27. I subtract the orc's AC, 17 from 27, and we have 10. Bobby's player rolls 2d6 (as the battleaxe is a x3 weapon) and gets a 5 and 3, for 8. Total severity = 18.
Bobby then rolls d10000 to determine the location of the critical hit. He rolls 3260, indicating a chest hit.
I crossreference the slashing weapon chart and find that Severity Level 18, this equates to:
Triple damage, a fractured sternum, a damaged heart (with a roll on the vital organ table), a 90% or so chance of profuse external bleeding (die in con/2 rds), internal bleeding, an old style str check (roll under) at -10 to str to avoid dropping all items in hand, and the orc also falls prone.
Yep, that's lots of stuff, but for many monsters (like the orc) you don't really need to roll all of those tables. He WILL die just from the crit damage in most cases.
The extra stuff is really only important in cases where something wouldn't die immediatly from the damage, plus it gives a really nice method for describing the nasty crits.
"As you swing your axe at the vile orc, you sink it deep into his ribcage with a satisfying crunch."
Example:
Bobby the human fighter, using a battleaxe, attacks an orc with an AC of 17. Bobby has a BAB of +4, and a strength bonus of +3. Total to hit +7.
Bobby rolls a natural 20 on his to hit, for a total of 27. I subtract the orc's AC, 17 from 27, and we have 10. Bobby's player rolls 2d6 (as the battleaxe is a x3 weapon) and gets a 5 and 3, for 8. Total severity = 18.
Bobby then rolls d10000 to determine the location of the critical hit. He rolls 3260, indicating a chest hit.
I crossreference the slashing weapon chart and find that Severity Level 18, this equates to:
Triple damage, a fractured sternum, a damaged heart (with a roll on the vital organ table), a 90% or so chance of profuse external bleeding (die in con/2 rds), internal bleeding, an old style str check (roll under) at -10 to str to avoid dropping all items in hand, and the orc also falls prone.
Yep, that's lots of stuff, but for many monsters (like the orc) you don't really need to roll all of those tables. He WILL die just from the crit damage in most cases.
The extra stuff is really only important in cases where something wouldn't die immediatly from the damage, plus it gives a really nice method for describing the nasty crits.
"As you swing your axe at the vile orc, you sink it deep into his ribcage with a satisfying crunch."