Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacing 3e's crit system with Hackmaster's....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shoplifter" data-source="post: 434826" data-attributes="member: 4050"><p>Well, I've been thinking about altering 3e's crit system. I'm pretty sure that I'd like to sub in Hackmaster's system for the standard one. I've got a pretty good idea of how I want to handle it, but there are a few issues that I'm not sure about yet. </p><p></p><p>For those not familiar with HM's system, each character has a Base Severity Level. Its computed by finding a character's chance to hit (AC 15 on the OLD scale) plus bonuses, which is then modified by the targets AC and a d8 roll. </p><p></p><p>To try to transfer that to 3e, I think I'm going to go with: </p><p></p><p>(BAB + To hit bonuses + d6/d8/d10) - (target's AC - 10) = Severity Level </p><p></p><p>The die to be rolled would be determined by the weapon damage multiplier on crit (x2 = d6, x3 = d8, x4 = d10), and the multiplier would just be thrown out, and factored into the crit itself. I may make the range wider however, with x2 = d4, x3 = d8 and x4 = d12. </p><p></p><p>I may go with 'exploding/penetration' dice on the roll (like in HM) but I haven't decided yet, as the lower dice give a greater chance of such, and most weapons with x2 have a wider range of crit, thus they'd be FAR more potent. Of course, 'negative penetration' (roll a 1, reroll and SUBTRACT that roll) would be more likely for the smaller dice as well now that I think about it, so it may even out in the end. </p><p></p><p>There would be no more 'confirming' crits, as the severity is pretty fair, IMO. Also, no penetration dice for damage either, as there would be in HM. This would make combat more lethal, but maybe a bit more fun and less grainy.</p></blockquote><p></p>
[QUOTE="shoplifter, post: 434826, member: 4050"] Well, I've been thinking about altering 3e's crit system. I'm pretty sure that I'd like to sub in Hackmaster's system for the standard one. I've got a pretty good idea of how I want to handle it, but there are a few issues that I'm not sure about yet. For those not familiar with HM's system, each character has a Base Severity Level. Its computed by finding a character's chance to hit (AC 15 on the OLD scale) plus bonuses, which is then modified by the targets AC and a d8 roll. To try to transfer that to 3e, I think I'm going to go with: (BAB + To hit bonuses + d6/d8/d10) - (target's AC - 10) = Severity Level The die to be rolled would be determined by the weapon damage multiplier on crit (x2 = d6, x3 = d8, x4 = d10), and the multiplier would just be thrown out, and factored into the crit itself. I may make the range wider however, with x2 = d4, x3 = d8 and x4 = d12. I may go with 'exploding/penetration' dice on the roll (like in HM) but I haven't decided yet, as the lower dice give a greater chance of such, and most weapons with x2 have a wider range of crit, thus they'd be FAR more potent. Of course, 'negative penetration' (roll a 1, reroll and SUBTRACT that roll) would be more likely for the smaller dice as well now that I think about it, so it may even out in the end. There would be no more 'confirming' crits, as the severity is pretty fair, IMO. Also, no penetration dice for damage either, as there would be in HM. This would make combat more lethal, but maybe a bit more fun and less grainy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacing 3e's crit system with Hackmaster's....
Top