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*Pathfinder & Starfinder
Replacing 3e's crit system with Hackmaster's....
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<blockquote data-quote="shoplifter" data-source="post: 435576" data-attributes="member: 4050"><p>This is one reason I think that I'm going to go with the d4/d8/d12 solution for the severity roll. Rolling a d4 for x2 and d8 for x3 gives the x3 weapon a better CHANCE for the crit to be more severe. Twice as severe on average. I'm still tweaking a bit, and i need to look at the HM crit charts before deciding, but I think d4/d8/d12 may be how I go about it. d12 may end up being 2d6, but I don't know if I want to curve the x4 weapon really..</p><p></p><p>Thanks for mentioning the exploding dice however. I hadn't thought of it in quite that manner yet. I think those averages are close enough for me to handle at the d4/d8/d12 level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="shoplifter, post: 435576, member: 4050"] This is one reason I think that I'm going to go with the d4/d8/d12 solution for the severity roll. Rolling a d4 for x2 and d8 for x3 gives the x3 weapon a better CHANCE for the crit to be more severe. Twice as severe on average. I'm still tweaking a bit, and i need to look at the HM crit charts before deciding, but I think d4/d8/d12 may be how I go about it. d12 may end up being 2d6, but I don't know if I want to curve the x4 weapon really.. Thanks for mentioning the exploding dice however. I hadn't thought of it in quite that manner yet. I think those averages are close enough for me to handle at the d4/d8/d12 level. :) [/QUOTE]
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Replacing 3e's crit system with Hackmaster's....
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