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General Tabletop Discussion
*Pathfinder & Starfinder
Replacing 3e's crit system with Hackmaster's....
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<blockquote data-quote="shoplifter" data-source="post: 437258" data-attributes="member: 4050"><p>I think that I may switch the formula a bit, and also add to it the amount the attack roll beats the opponents AC by (kind of like the old Player's Option books). This way I can still reward high BABs and give fighter-types the advantage they deserve, while still not being too much math. </p><p></p><p>So, as of now, the formula is:</p><p></p><p><strong>(TOTAL attack roll - opponents AC) + (2d4/2d6/2d8 ) </strong></p><p></p><p>You'll then have the player roll d10000 (or 9000, d8000+2000 as appropriate per size difference) and cross reference the crit table.</p><p></p><p>I'll be using penetration dice as well.</p><p></p><p>This puts the crits on a bell curve, gives the higher mulitple weapons a better crit. </p><p></p><p>For an opponent with a high AC that can ONLY be hit on a natural 20, you must reroll and roll in your threat range. This makes crits on 'impossible to hit' monsters appropriately rare.</p><p></p><p>BTW, thanks for all the comments everyone. My players are appropriately psyched and afraid of next week's game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>I should also note that we don't use keen weapons/improved crit in my campaign. Casting 'Keen Edge' is OK, as it uses up party resources, but I felt that with the frequency of crits we had in the last campaign it was just too much, so I axed the weapons/feat.</p><p></p><p></p><p>I'll try to type up an gameplay example when I get home from work.</p></blockquote><p></p>
[QUOTE="shoplifter, post: 437258, member: 4050"] I think that I may switch the formula a bit, and also add to it the amount the attack roll beats the opponents AC by (kind of like the old Player's Option books). This way I can still reward high BABs and give fighter-types the advantage they deserve, while still not being too much math. So, as of now, the formula is: [b](TOTAL attack roll - opponents AC) + (2d4/2d6/2d8 ) [/b] You'll then have the player roll d10000 (or 9000, d8000+2000 as appropriate per size difference) and cross reference the crit table. I'll be using penetration dice as well. This puts the crits on a bell curve, gives the higher mulitple weapons a better crit. For an opponent with a high AC that can ONLY be hit on a natural 20, you must reroll and roll in your threat range. This makes crits on 'impossible to hit' monsters appropriately rare. BTW, thanks for all the comments everyone. My players are appropriately psyched and afraid of next week's game :D I should also note that we don't use keen weapons/improved crit in my campaign. Casting 'Keen Edge' is OK, as it uses up party resources, but I felt that with the frequency of crits we had in the last campaign it was just too much, so I axed the weapons/feat. I'll try to type up an gameplay example when I get home from work. [/QUOTE]
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Replacing 3e's crit system with Hackmaster's....
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