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General Tabletop Discussion
*TTRPGs General
Replacing Alignment with Character Arcs and Values
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<blockquote data-quote="Sacrosanct" data-source="post: 9021881" data-attributes="member: 15700"><p>This was spawned by the thread [USER=57112]@Gradine[/USER] created the other day, but I felt I hijacked that enough. I've been thinking of ways to handle character arcs and values instead of using alignment for awhile now (I never liked alignment because people are more complicated than that), but that discussion really opened up some new ideas. I know there are other systems that do this, and here's where I'm landing. I don't know if I'm there yet, but I think I'm close to having something I'm happy with.</p><p></p><p><strong>Goal</strong>: Retain player agency, avoid punitive actions for players who stray, and give additional bonuses for those who get back on track. I'd like to find a way to emulate the Heroic Journey, where heroes hit a valley where they are challenged and have a moment of weakness, but if they come out, they are stronger for it. All the while retaining player agency and not penalizing PCs who don't want to or don't find themselves going that route. Don't worry about the specific bonuses, but more on the overall approach to granting bonuses for character progression. For context, each chapter contains three levels, so every 4th one you advance to a new chapter. Think of them like tiers in D&D.</p><p></p><p>[ATTACH=full]285082[/ATTACH]</p><p>[ATTACH=full]285083[/ATTACH]</p><p>[ATTACH=full]285084[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9021881, member: 15700"] This was spawned by the thread [USER=57112]@Gradine[/USER] created the other day, but I felt I hijacked that enough. I've been thinking of ways to handle character arcs and values instead of using alignment for awhile now (I never liked alignment because people are more complicated than that), but that discussion really opened up some new ideas. I know there are other systems that do this, and here's where I'm landing. I don't know if I'm there yet, but I think I'm close to having something I'm happy with. [B]Goal[/B]: Retain player agency, avoid punitive actions for players who stray, and give additional bonuses for those who get back on track. I'd like to find a way to emulate the Heroic Journey, where heroes hit a valley where they are challenged and have a moment of weakness, but if they come out, they are stronger for it. All the while retaining player agency and not penalizing PCs who don't want to or don't find themselves going that route. Don't worry about the specific bonuses, but more on the overall approach to granting bonuses for character progression. For context, each chapter contains three levels, so every 4th one you advance to a new chapter. Think of them like tiers in D&D. [ATTACH type="full"]285082[/ATTACH] [ATTACH type="full"]285083[/ATTACH] [ATTACH type="full"]285084[/ATTACH] [/QUOTE]
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Replacing Alignment with Character Arcs and Values
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