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General Tabletop Discussion
*TTRPGs General
Replacing Alignment with Character Arcs and Values
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<blockquote data-quote="Sacrosanct" data-source="post: 9022510" data-attributes="member: 15700"><p>This isn’t AD&D, but if it was, you seem to be forgetting the plethora of rules that punish you if you deviate from your alignment. Like being completely stripped of class abilities. And you say what I wrote is more punitive than that?</p><p></p><p>All this is is a system that rewards PCs following their value system and character arc. That is, progression of the character is more than just more hit points and spells. I don’t see how this is a railroad when players can literally do what they want. Losing heroic points temporarily with the opportunity for greater reward is certainly less punitive then D&D has been for decades.</p><p></p><p>And the only way you are “forced “ to change is if you keep behaving completely contradictory to what you chose were your values. That’s no different from D&D either, because if you kept acting in a chaotic evil way when you chose lawful good, you’d have to change as well. At least with my proposal you don’t keep getting punished, but instead get rewarded. Even if you fail and redeem, you get an extra reward. I guess by your logic, AD&D is more railroady than this proposal…</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9022510, member: 15700"] This isn’t AD&D, but if it was, you seem to be forgetting the plethora of rules that punish you if you deviate from your alignment. Like being completely stripped of class abilities. And you say what I wrote is more punitive than that? All this is is a system that rewards PCs following their value system and character arc. That is, progression of the character is more than just more hit points and spells. I don’t see how this is a railroad when players can literally do what they want. Losing heroic points temporarily with the opportunity for greater reward is certainly less punitive then D&D has been for decades. And the only way you are “forced “ to change is if you keep behaving completely contradictory to what you chose were your values. That’s no different from D&D either, because if you kept acting in a chaotic evil way when you chose lawful good, you’d have to change as well. At least with my proposal you don’t keep getting punished, but instead get rewarded. Even if you fail and redeem, you get an extra reward. I guess by your logic, AD&D is more railroady than this proposal… [/QUOTE]
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