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Community
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*Pathfinder & Starfinder
Replacing bonuses by level
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<blockquote data-quote="Kzach" data-source="post: 4708470" data-attributes="member: 56189"><p>Err... so they should. I'm really not seeing any problem with this.</p><p></p><p>As for the magic item thing, here's what I've worked out that I want to do in my setting.</p><p></p><p>I'd already been working on something similar but had kept +1 to +3. It wasn't working well. I really liked the idea of getting rid of magical bonuses to hit altogether so that's what I did.</p><p></p><p>I simply made it +1 to hit, damage, defences and +1d6 on a crit at 1st-level, 6th-level, 11th-level, 16th-level, 21st-level and 26th-level. This retains the current system balance.</p><p></p><p>However, as has been mentioned in other threads, there is a +1 disparity per tier. Therefore I've introduced masterwork weapons and implements. A weapon or implement can have three levels of craftsmanship and materials used. By about level 5, most characters should have one masterwork weapon or implement that gives them a +1 to hit. By about level 15, most characters should have a masterwork weapon or implement that gives them a +2 to hit. And by 25th-level, everyone should have a +3 to hit weapon or implement.</p><p></p><p>Special materials are of course used. +1 is stuff like folded steel, +2 is stuff like adamantine and +3 is generally pretty epic like a chunk of a primordial's soul or something.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4708470, member: 56189"] Err... so they should. I'm really not seeing any problem with this. As for the magic item thing, here's what I've worked out that I want to do in my setting. I'd already been working on something similar but had kept +1 to +3. It wasn't working well. I really liked the idea of getting rid of magical bonuses to hit altogether so that's what I did. I simply made it +1 to hit, damage, defences and +1d6 on a crit at 1st-level, 6th-level, 11th-level, 16th-level, 21st-level and 26th-level. This retains the current system balance. However, as has been mentioned in other threads, there is a +1 disparity per tier. Therefore I've introduced masterwork weapons and implements. A weapon or implement can have three levels of craftsmanship and materials used. By about level 5, most characters should have one masterwork weapon or implement that gives them a +1 to hit. By about level 15, most characters should have a masterwork weapon or implement that gives them a +2 to hit. And by 25th-level, everyone should have a +3 to hit weapon or implement. Special materials are of course used. +1 is stuff like folded steel, +2 is stuff like adamantine and +3 is generally pretty epic like a chunk of a primordial's soul or something. [/QUOTE]
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Replacing bonuses by level
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