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General Tabletop Discussion
*Pathfinder & Starfinder
Replacing Cold Iron, Mithral, Adamantine, etc
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<blockquote data-quote="Clay_More" data-source="post: 4154088" data-attributes="member: 9813"><p>A very interesting take on the subject of alternate materials for crafting equipment. I especially like that you introduced the possibility of crafting tools as well that provide a special bonus, not something I would have thought of myself. </p><p></p><p>I worked on a quite extensive crafting system a year or two ago, there's a link to it in my signature, you are free to take any inspiration from it you like, and I had some minor problems that I can see you ran into as well, namely the problem of hafted weapons. Since you need to measure special materials one way or another, weight is the easiest solution. Unfortunately, this also makes it a bit illogical that some weapons, like for example an axe, would require an amount of metal equal to its weight to be crafted. I solved the problem in a bit of the same way you did, by just saying that a weapon requires as much metal as its weight, no matter what. Its a hard nut to come around, unless you decide to write a table containing all weapons, where you note the exact ratio of haft vs. metal part in each weapon.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 4154088, member: 9813"] A very interesting take on the subject of alternate materials for crafting equipment. I especially like that you introduced the possibility of crafting tools as well that provide a special bonus, not something I would have thought of myself. I worked on a quite extensive crafting system a year or two ago, there's a link to it in my signature, you are free to take any inspiration from it you like, and I had some minor problems that I can see you ran into as well, namely the problem of hafted weapons. Since you need to measure special materials one way or another, weight is the easiest solution. Unfortunately, this also makes it a bit illogical that some weapons, like for example an axe, would require an amount of metal equal to its weight to be crafted. I solved the problem in a bit of the same way you did, by just saying that a weapon requires as much metal as its weight, no matter what. Its a hard nut to come around, unless you decide to write a table containing all weapons, where you note the exact ratio of haft vs. metal part in each weapon. [/QUOTE]
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Replacing Cold Iron, Mithral, Adamantine, etc
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