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replacing Constitution with Energy
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<blockquote data-quote="Yaarel" data-source="post: 8365177" data-attributes="member: 58172"><p>Of course, in reallife "wisdom" (expertise, sageness, etcetera) has to do with internalizing knowledge and applying it intuitively and effectively.</p><p></p><p>But this concept doesnt seem to translate well into dice rolling.</p><p></p><p>A gaming ability needs to apply to the mechanics that players actually roll during the game.</p><p></p><p>Meanwhile, the redundancy between the Wis skills and Int skills − Perception≈Investigation, Survival≈Nature, and so on − show how redundant the mechanical Wisdom ability is.</p><p></p><p>Personally, I always use "Intelligence (Investigation)" checks to determine if a character can intuitively discern knowledge. Reallife knowledge is intuitive. (Compare the Myers-Brigg temperament inventory, for "NT", "Intuitive Thinking", meaning logic, rationality, and discernment.)</p><p></p><p>But for people skills, I always use Charisma.</p><p></p><p>For me, the game becomes clearer when deleting Wisdom from the game.</p><p></p><p></p><p></p><p></p><p>Heh, because "Wisdom" equals sensory Perception. So of course a deer or a bat is "wiser" and gets a good initiative score to run away. The animal can hear the threat coming! So wise!</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8365177, member: 58172"] Of course, in reallife "wisdom" (expertise, sageness, etcetera) has to do with internalizing knowledge and applying it intuitively and effectively. But this concept doesnt seem to translate well into dice rolling. A gaming ability needs to apply to the mechanics that players actually roll during the game. Meanwhile, the redundancy between the Wis skills and Int skills − Perception≈Investigation, Survival≈Nature, and so on − show how redundant the mechanical Wisdom ability is. Personally, I always use "Intelligence (Investigation)" checks to determine if a character can intuitively discern knowledge. Reallife knowledge is intuitive. (Compare the Myers-Brigg temperament inventory, for "NT", "Intuitive Thinking", meaning logic, rationality, and discernment.) But for people skills, I always use Charisma. For me, the game becomes clearer when deleting Wisdom from the game. Heh, because "Wisdom" equals sensory Perception. So of course a deer or a bat is "wiser" and gets a good initiative score to run away. The animal can hear the threat coming! So wise! [/QUOTE]
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replacing Constitution with Energy
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