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<blockquote data-quote="le Redoutable" data-source="post: 8366195" data-attributes="member: 7031865"><p>( from TSR Marvel Super Heroes FASERIP )</p><p>there are 5 types of Martial Arts:</p><p></p><p>Fighting Skills : These Talents are primarily used in close combat, and used without weapons. Bonuses from these Talents are cumulative and may be combined with those from other Talents.</p><p></p><p></p><p>Martial Art A :</p><p>this form of martial arts concentrates on using an opponent's strenght against him, and is typical of oriental - American forms such as Judo and Karate. The practitioner of this type of martrial arts can stun or slam an opponent regardless of their comparative Strengths and Endurances.</p><p></p><p>Martial Art B :</p><p>This form of martial arts is keyed on offense and inflicting damage in short, quick bursts, and includes such disciplines such as boxing. The practitioner of this form of martial arts gains a bonus to Fighting Ability when engages in unarmed combat.</p><p></p><p>Martial Art C :</p><p>This form of martial arts concentrates on holds and escapes. The practitioner of this form gains a bonus to his Strength for Glappling attacks ( including damage ) , a bonus to Strength for Escaping and a bonus to Agility for purposes of Dodging.</p><p></p><p>Martial Art D :</p><p>This meditative form of martial arts searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form of attack may ignore the effects of Body Armor ( though not force fields ) for determining Stun and Slam results. The attack by the character with this Talent does not have to inflict damage to force a check for possible Stun and Slam. The disadvantage is that the target of this attack must be studied for two rounds before the effects may be brought into play. The character with this Talent does not have to attack the character, only watch him in battle for two rounds previous to attacking.</p><p></p><p>Martial Art E :</p><p>This form of martial arts encourages quick striking to catch the opponent off-guard. Heroes with this form of Martial Arts are at a +1 to initiative rolls in unarmed combat.</p><p></p><p>Wrestling :</p><p>The HEro with this Talent ( bizarre, je fais souvent une faute de frappe sur le e MAjuscule ) is proficient in applying holds. It includes familiar types of wrestling, as well as the sumo forms of the art. The hero with this Talent gains a bonus when making Grappling attacks , buit gains no benefit in damage. ( a HEro ( joke! ) with Martial Arts B and this Talent gains a bonus to hit in a Grappling attack , and a bionus for damage )</p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8366195, member: 7031865"] ( from TSR Marvel Super Heroes FASERIP ) there are 5 types of Martial Arts: Fighting Skills : These Talents are primarily used in close combat, and used without weapons. Bonuses from these Talents are cumulative and may be combined with those from other Talents. Martial Art A : this form of martial arts concentrates on using an opponent's strenght against him, and is typical of oriental - American forms such as Judo and Karate. The practitioner of this type of martrial arts can stun or slam an opponent regardless of their comparative Strengths and Endurances. Martial Art B : This form of martial arts is keyed on offense and inflicting damage in short, quick bursts, and includes such disciplines such as boxing. The practitioner of this form of martial arts gains a bonus to Fighting Ability when engages in unarmed combat. Martial Art C : This form of martial arts concentrates on holds and escapes. The practitioner of this form gains a bonus to his Strength for Glappling attacks ( including damage ) , a bonus to Strength for Escaping and a bonus to Agility for purposes of Dodging. Martial Art D : This meditative form of martial arts searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form of attack may ignore the effects of Body Armor ( though not force fields ) for determining Stun and Slam results. The attack by the character with this Talent does not have to inflict damage to force a check for possible Stun and Slam. The disadvantage is that the target of this attack must be studied for two rounds before the effects may be brought into play. The character with this Talent does not have to attack the character, only watch him in battle for two rounds previous to attacking. Martial Art E : This form of martial arts encourages quick striking to catch the opponent off-guard. Heroes with this form of Martial Arts are at a +1 to initiative rolls in unarmed combat. Wrestling : The HEro with this Talent ( bizarre, je fais souvent une faute de frappe sur le e MAjuscule ) is proficient in applying holds. It includes familiar types of wrestling, as well as the sumo forms of the art. The hero with this Talent gains a bonus when making Grappling attacks , buit gains no benefit in damage. ( a HEro ( joke! ) with Martial Arts B and this Talent gains a bonus to hit in a Grappling attack , and a bionus for damage ) [/QUOTE]
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