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<blockquote data-quote="le Redoutable" data-source="post: 8366257" data-attributes="member: 7031865"><p>ah! ça y est je me rappelle:</p><p>ça s'appelait " This was the possible Future of ADOM "( c'est encore trouvable sur internet en insérant uglyvan )</p><p></p><p>tiens! ben ja vais copier le contenu ( parce que je suis pas foutu de placer un lien Internet lol )</p><p></p><p>Technics</p><p>Empathy</p><p>Music</p><p>Physics</p><p>Steam</p><p></p><p>You've got to choose up to 5 classes from the standard 20 ADOM Classes,</p><p>each ranking from Level 0 (not yet a practicer) to Level 10, so that</p><p>your Global Level may climb to famous Lvl 50.</p><p></p><p></p><p>Each class is given one Major (10) Domain and one minor ( 6) Domain;</p><p>these are fixed by the rules and depend on class type (there are 5</p><p>domains, T E M P and S), but Player is free to choose between the 3</p><p>other domains (i.e. neither M nor m ) a knowledge (3) domain (at class</p><p>level 3) and one level will be given upon achieving class level 10 in a</p><p>domain between the last two as a bonus domain... well take a look</p><p>beneath</p><p></p><p></p><p>Class Lvl 1 2 3 4 5 6 7 8 9 10</p><p>Major 10 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10</p><p>minor 6 +1 +2 +3 +4 +5 +6</p><p>knowl 3 +1 +2 +3</p><p>bonus 1 +1</p><p></p><p></p><p>Furthermore, when a given Domain has but one level in it you are</p><p>considered D?butant; at M 10, m 8, k 9, and b 10, you climb one Rank</p><p>in your expertise : the five Ranks are D?butant, Amateur,</p><p>Professionnel, Expert/Champion, and Ma?tre.</p><p></p><p></p><p>Each Domain may be chosen once as M (10), once as m (6),</p><p>once as k (3) and once as b (1) ,so to climb to 20th Level in, say</p><p>Steam, you must be</p><ul> <li data-xf-list-type="ul">10th Level in a class using intensively energy</li> <li data-xf-list-type="ul">8th Level in a class where endurance is a factor</li> <li data-xf-list-type="ul">9th Level in a 3rd class in which Steam is chosen as k at 3rd Level</li> <li data-xf-list-type="ul">10th Level in a 4th class in which Steam is chosen as b at 10th</li> </ul><p>level</p><p>...Global Level 37</p><p>but you may be 19th Steam level at GL 27</p><p>and you could be 16th S at but GL 18..</p><p>one thing to remember here is levels 17-20 in a domain should give lots</p><p>of abilities...</p><p>well we will see later if this is the case, but for the moment let us</p><p>examine the 20 classes and see how we can regroup them :</p><p></p><p></p><p>euh, well what are these domains anyway ?</p><p></p><p></p><p>--Technics gives you lots of skills and skill levels</p><p>--Empathy helps you understand the working of many things in the</p><p>world, including creatures, elements, status, and classes.</p><p>--Music is the key to enthousiasm, that is to say moral; with a high</p><p>moral you can supercede your skill levels, and you can spend moral to</p><p>achieve great deeds.</p><p>--Physics lets you understand the magics of reality, giving you</p><p>access to spells (each class should have a spell list with unique</p><p>spells attached to it);each spell is bound to a domain.</p><p>--Steam is your personal endurance reserve; with high stamina you can</p><p>launch more spells, or sustain more non-critical blows.</p><p></p><p></p><p>With each domain is associated a primary ability (or stat):</p><p>with Technics comes Dexterity</p><p>with Empathy is Charisma</p><p>with Music lies Intelligence</p><p>with Physics there is Wisdom</p><p>with Steam is a mix of strength and constitution called Health</p><p></p><p></p><p>Each ability begins in the range of -5 to +3 and can be raised up to</p><p>Max(3,min(9,(Stat Domain)/2)) by spending AP (ability points) that you</p><p>get with each Global Level (your GL gives you the number of AP that you</p><p>get this level, i.e. if you began to play at 50th GL you should spend</p><p>1275 AP in abilities).</p><p></p><p></p><p>Euh, in fact stats start at 0 and you can obtain bonus AP at the rate</p><p>of 1 per negative point in a stat (but you will have to raise your</p><p>stats at a later time by losing those bonus AP)</p><p></p><p></p><p>There are also secondary abilities, such as</p><p>--Flesh and Bones (FB), beginning at 10 points and you can purchase</p><p>up to 40 levels (each level gives you +1hp oops FB).</p><p>--Chaining Mastery (CM),beginning at level 0 that you can raise up to</p><p>level 20.</p><p>--Latency Time (LT): 20-CM; between two actions you lose min(d20,LT)</p><p>segments due to your lack of control of the flow of the universe-oh</p><p>oh, where did i read about that ??</p><p></p><p></p><p>Ability levels (along with Moral level) use the same table as AP from</p><p>GL i.e. if you wish to have a Health of +9 you will have spent a total</p><p>of 45 AP, and one super-heroic good character with 1000 points of moral</p><p>is entitled to level 44 (the Maximum without magic) in every known</p><p>skill or power, although he drops to level 43 after losing 15 moral -</p><p>( moral cost is 5 times (sigma rank increase) with 1 rank is 5 skill</p><p>levels, and one action is resolved by rolling 1d20 + skill levels +</p><p>magic( up to +6), then by dividing the total by 5 ( rounded down) and</p><p>comparing the score with the rank required; i.e. if you total a 13 then</p><p>you score a 2, and if you needed rank 5 and you have 5*(1+2+3) moral</p><p>and it's worth it then you can succeed in your action. Grand Maximum is</p><p>theorically 70 i.e. rank 14 but the toughest (level 10) spells to</p><p>launch require a 60 ( and a spending of 55 Steam ahem).)</p><p>-</p><p>With 1275 AP you can purchase 40 levels of FB worth 820 AP</p><p>20 levels of CM worth 210 AP</p><p>and 5 times 9 levels of stats worth 225 AP</p><p>So there is room for a FB increaser, 4 times from *2 to *5, each time</p><p>worth 5 AP, but to get one you must raise one class to 10th level ( so</p><p>after reaching GL 40 you may reach 250 FB).</p><p></p><p></p><p>A skill or power (s o p) requires 1 point to climb a level, but you are</p><p>somewhat limited by the domain it refers to, see below</p><p></p><p></p><p>Domain Level 1-4 5-9 10-13 14-16 17,18 19 20</p><p>s o p Level is DL+3 DL+4 DL+5 DL+6 DL+7 27 29</p><p></p><p></p><p>To a s o p Level you gain exceptional bonus based on Domain Lvl</p><p></p><p></p><p>DL 1-4 5-9 10-13 14-16 17,18 19 20</p><p>bonus +0 +1 +2 +3 +4 +5 +6</p><p></p><p></p><p>Finally you get a bonus ( or malus) based on your stat score</p><p></p><p></p><p>So, to obtain a natural +44 to a s o p you need to be 20th DL plus</p><p>having spent 29 points in the s o p plus having a +9 stat.</p><p></p><p></p><p>One thing to keep in mind here is that although at low level you can be</p><p>a dreadful fighter but a poor wizard, at high levels you are both</p><p>devastating and unbeatable...</p><p></p><p></p><p>Near the end of the game, each domain will eventually have four classes</p><p>attached to it, one Major, the second minor, the third being knowledge,</p><p>and the fourth a bonus.</p><p>Actually, each Class gives some points per level to the Domain</p><p>so that one can purchase skill levels etc :</p><p>--a Major Class gives 10 points per level</p><p>--a minor Class is worth 6 per level</p><p>--a knowledge Class but 3 per level</p><p>--a bonus Class 1 per level</p><p></p><p></p><p>As each class may attain 10th level, a given Domain can grow to</p><p>100+60+30+10 or 200 points. The stat associated with the Domain gives</p><p>an additional stat( magic included) times Domain Level increment - max</p><p>is ( +9( +6))*20) that is 300 more points.</p><p>So max points should be around 500; alignment modifies this total as</p><p>explained below...</p><p></p><p></p><p>Player's Alignment is based on AD&D i.e. nine possibilities, see</p><p>below:</p><p><-Lawful: Empathy is doubled, Steam is halved</p><p>->Chaotic: Steam is doubled, Empathy is halved</p><p>/\Good: Music is doubled, Technics is halved</p><p>\/Bad: Technics is doubled, Music is halved</p><p></p><p></p><p></p><p></p><p></p><p></p><p>a True Neutral Player may get up to 1000 points in physics, and 500</p><p>points in every other Domain; every other Player will have a limitation</p><p>in at least one Domain which will lower it to 250 points at best;</p><p>for example, Players GL 50 with +6 enhancement in each stat will look</p><p>like this:</p><p></p><p>Al LG NG LN CN</p><p>T 250 250 500 500</p><p>E 1000 500 1000 250</p><p>M 1000 1000 500 500</p><p>P 500 1000 1000 1000</p><p>S 250 500 250 1000</p><p></p><p></p><p>As is revealed, an extreme Alignment gives two weaknesses, while</p><p>a partly Neutral is very skilled in magics.</p><p></p><p></p><p>Let us now examine the 20 Classes :</p><p></p><p></p><p>(capitalized is the Major Domain, whereas the minor</p><p>domain is in minuscule)</p><p></p><p>(remember, T or t stand for Technics, E or e is Empathy,</p><p>M or m is Music, P or p is Physics, and S or s is Steam)</p><p></p><p></p><p></p><p>Tm Archer</p><p>Tp Assassin</p><p>Ms Barbarian</p><p>Ep Bard</p><p>Me Beastfighter</p><p>Mp Druid</p><p>Ps Elementalist</p><p>Sp Farmer</p><p>Ts Fighter</p><p>Te Healer</p><p>Se Merchant</p><p>Pt Mindcrafter</p><p>Es Monk</p><p>Pe Necromancer</p><p>Em Paladin</p><p>Et Priest</p><p>Mt Ranger</p><p>Sm Thief</p><p>St Weaponsmith</p><p>Pm Wizard</p><p></p><p></p><p>Say your first Class is Farmer, then you pick Elementalist, followed by</p><p>Beastfighter, and Paladin, i tell you there's no fifth Class for you to</p><p>take and you're limited to GL 40 with no great skill in Technics, i.e.</p><p>no M nor m in T.</p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8366257, member: 7031865"] ah! ça y est je me rappelle: ça s'appelait " This was the possible Future of ADOM "( c'est encore trouvable sur internet en insérant uglyvan ) tiens! ben ja vais copier le contenu ( parce que je suis pas foutu de placer un lien Internet lol ) Technics Empathy Music Physics Steam You've got to choose up to 5 classes from the standard 20 ADOM Classes, each ranking from Level 0 (not yet a practicer) to Level 10, so that your Global Level may climb to famous Lvl 50. Each class is given one Major (10) Domain and one minor ( 6) Domain; these are fixed by the rules and depend on class type (there are 5 domains, T E M P and S), but Player is free to choose between the 3 other domains (i.e. neither M nor m ) a knowledge (3) domain (at class level 3) and one level will be given upon achieving class level 10 in a domain between the last two as a bonus domain... well take a look beneath Class Lvl 1 2 3 4 5 6 7 8 9 10 Major 10 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 minor 6 +1 +2 +3 +4 +5 +6 knowl 3 +1 +2 +3 bonus 1 +1 Furthermore, when a given Domain has but one level in it you are considered D?butant; at M 10, m 8, k 9, and b 10, you climb one Rank in your expertise : the five Ranks are D?butant, Amateur, Professionnel, Expert/Champion, and Ma?tre. Each Domain may be chosen once as M (10), once as m (6), once as k (3) and once as b (1) ,so to climb to 20th Level in, say Steam, you must be [LIST] [*]10th Level in a class using intensively energy [*]8th Level in a class where endurance is a factor [*]9th Level in a 3rd class in which Steam is chosen as k at 3rd Level [*]10th Level in a 4th class in which Steam is chosen as b at 10th [/LIST] level ...Global Level 37 but you may be 19th Steam level at GL 27 and you could be 16th S at but GL 18.. one thing to remember here is levels 17-20 in a domain should give lots of abilities... well we will see later if this is the case, but for the moment let us examine the 20 classes and see how we can regroup them : euh, well what are these domains anyway ? --Technics gives you lots of skills and skill levels --Empathy helps you understand the working of many things in the world, including creatures, elements, status, and classes. --Music is the key to enthousiasm, that is to say moral; with a high moral you can supercede your skill levels, and you can spend moral to achieve great deeds. --Physics lets you understand the magics of reality, giving you access to spells (each class should have a spell list with unique spells attached to it);each spell is bound to a domain. --Steam is your personal endurance reserve; with high stamina you can launch more spells, or sustain more non-critical blows. With each domain is associated a primary ability (or stat): with Technics comes Dexterity with Empathy is Charisma with Music lies Intelligence with Physics there is Wisdom with Steam is a mix of strength and constitution called Health Each ability begins in the range of -5 to +3 and can be raised up to Max(3,min(9,(Stat Domain)/2)) by spending AP (ability points) that you get with each Global Level (your GL gives you the number of AP that you get this level, i.e. if you began to play at 50th GL you should spend 1275 AP in abilities). Euh, in fact stats start at 0 and you can obtain bonus AP at the rate of 1 per negative point in a stat (but you will have to raise your stats at a later time by losing those bonus AP) There are also secondary abilities, such as --Flesh and Bones (FB), beginning at 10 points and you can purchase up to 40 levels (each level gives you +1hp oops FB). --Chaining Mastery (CM),beginning at level 0 that you can raise up to level 20. --Latency Time (LT): 20-CM; between two actions you lose min(d20,LT) segments due to your lack of control of the flow of the universe-oh oh, where did i read about that ?? Ability levels (along with Moral level) use the same table as AP from GL i.e. if you wish to have a Health of +9 you will have spent a total of 45 AP, and one super-heroic good character with 1000 points of moral is entitled to level 44 (the Maximum without magic) in every known skill or power, although he drops to level 43 after losing 15 moral - ( moral cost is 5 times (sigma rank increase) with 1 rank is 5 skill levels, and one action is resolved by rolling 1d20 + skill levels + magic( up to +6), then by dividing the total by 5 ( rounded down) and comparing the score with the rank required; i.e. if you total a 13 then you score a 2, and if you needed rank 5 and you have 5*(1+2+3) moral and it's worth it then you can succeed in your action. Grand Maximum is theorically 70 i.e. rank 14 but the toughest (level 10) spells to launch require a 60 ( and a spending of 55 Steam ahem).) - With 1275 AP you can purchase 40 levels of FB worth 820 AP 20 levels of CM worth 210 AP and 5 times 9 levels of stats worth 225 AP So there is room for a FB increaser, 4 times from *2 to *5, each time worth 5 AP, but to get one you must raise one class to 10th level ( so after reaching GL 40 you may reach 250 FB). A skill or power (s o p) requires 1 point to climb a level, but you are somewhat limited by the domain it refers to, see below Domain Level 1-4 5-9 10-13 14-16 17,18 19 20 s o p Level is DL+3 DL+4 DL+5 DL+6 DL+7 27 29 To a s o p Level you gain exceptional bonus based on Domain Lvl DL 1-4 5-9 10-13 14-16 17,18 19 20 bonus +0 +1 +2 +3 +4 +5 +6 Finally you get a bonus ( or malus) based on your stat score So, to obtain a natural +44 to a s o p you need to be 20th DL plus having spent 29 points in the s o p plus having a +9 stat. One thing to keep in mind here is that although at low level you can be a dreadful fighter but a poor wizard, at high levels you are both devastating and unbeatable... Near the end of the game, each domain will eventually have four classes attached to it, one Major, the second minor, the third being knowledge, and the fourth a bonus. Actually, each Class gives some points per level to the Domain so that one can purchase skill levels etc : --a Major Class gives 10 points per level --a minor Class is worth 6 per level --a knowledge Class but 3 per level --a bonus Class 1 per level As each class may attain 10th level, a given Domain can grow to 100+60+30+10 or 200 points. The stat associated with the Domain gives an additional stat( magic included) times Domain Level increment - max is ( +9( +6))*20) that is 300 more points. So max points should be around 500; alignment modifies this total as explained below... Player's Alignment is based on AD&D i.e. nine possibilities, see below: <-Lawful: Empathy is doubled, Steam is halved ->Chaotic: Steam is doubled, Empathy is halved /\Good: Music is doubled, Technics is halved \/Bad: Technics is doubled, Music is halved a True Neutral Player may get up to 1000 points in physics, and 500 points in every other Domain; every other Player will have a limitation in at least one Domain which will lower it to 250 points at best; for example, Players GL 50 with +6 enhancement in each stat will look like this: Al LG NG LN CN T 250 250 500 500 E 1000 500 1000 250 M 1000 1000 500 500 P 500 1000 1000 1000 S 250 500 250 1000 As is revealed, an extreme Alignment gives two weaknesses, while a partly Neutral is very skilled in magics. Let us now examine the 20 Classes : (capitalized is the Major Domain, whereas the minor domain is in minuscule) (remember, T or t stand for Technics, E or e is Empathy, M or m is Music, P or p is Physics, and S or s is Steam) Tm Archer Tp Assassin Ms Barbarian Ep Bard Me Beastfighter Mp Druid Ps Elementalist Sp Farmer Ts Fighter Te Healer Se Merchant Pt Mindcrafter Es Monk Pe Necromancer Em Paladin Et Priest Mt Ranger Sm Thief St Weaponsmith Pm Wizard Say your first Class is Farmer, then you pick Elementalist, followed by Beastfighter, and Paladin, i tell you there's no fifth Class for you to take and you're limited to GL 40 with no great skill in Technics, i.e. no M nor m in T. [/QUOTE]
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