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Replacing Crits wwith Exploding Dice
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<blockquote data-quote="Shiroiken" data-source="post: 7011857" data-attributes="member: 6775477"><p>This isn't a bad idea, but it then completely separates the attack to a pass/fail, which some players don't like. Other may like it more. Oddly, this may help 1d4 weapons out a lot due to the higher probability of re-rolls. It might also help the 1d12 weapons over the 2d6 weapons, but I'm not math savvy enough to know if that's true or not.</p><p></p><p>A similar idea I used during the playtest (and suggested on every report) involved exploding attack rolls. Basically, if you roll a 20, you automatically hit for max weapon damage and make another attack roll; if the roll hits, you roll for damage again. If you roll multiple 20s in a row (unlikely, but possible), you add max weapon damage again, and continue with another attack roll. It allows for the weakest of creatures/characters to theoretically slay anything, even if the probability is very, very low, which helped "balance" story/scripted deaths against something that couldn't possibly deal enough damage by RAW.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7011857, member: 6775477"] This isn't a bad idea, but it then completely separates the attack to a pass/fail, which some players don't like. Other may like it more. Oddly, this may help 1d4 weapons out a lot due to the higher probability of re-rolls. It might also help the 1d12 weapons over the 2d6 weapons, but I'm not math savvy enough to know if that's true or not. A similar idea I used during the playtest (and suggested on every report) involved exploding attack rolls. Basically, if you roll a 20, you automatically hit for max weapon damage and make another attack roll; if the roll hits, you roll for damage again. If you roll multiple 20s in a row (unlikely, but possible), you add max weapon damage again, and continue with another attack roll. It allows for the weakest of creatures/characters to theoretically slay anything, even if the probability is very, very low, which helped "balance" story/scripted deaths against something that couldn't possibly deal enough damage by RAW. [/QUOTE]
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