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General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
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<blockquote data-quote="Johnny Champion" data-source="post: 6264536" data-attributes="member: 6761886"><p><span style="font-size: 10px"><em>Great Weapon Fighting Style: </em>Roll (2) <strong>d20s</strong>, one for <strong>normal (1st)</strong> attack and one for <strong>bludgeoning (2nd)</strong> attack. The <em>To Hit Modifier </em>and opponent <em>AC </em>for the bludgeoning (2nd) attack are handled just like the normal (1st) attack.</span></p><p> </p><p><span style="font-size: 10px">The <em>1st attack </em>is handled per standard rules. The 2nd attack must hit to inflict damage. On a successful hit of the 2nd attack, a bludgeoning damage die will be rolled per the following table. The die will increase based upon fighter level. </span></p><p></p><p><span style="font-size: 10px">A '1' on the 1st attack negates the 2nd attack. </span></p><p></p><p><span style="font-size: 10px">Bludgeoning damage on a hit applies regardless if the primary attack was a hit or a miss. Damages are cummulative. If the 2nd attack is a critical hit then the die max + additional die roll will be used as shown.</span></p><p> </p><p>[TABLE="width: 120, align: center"][TR][TD="bgcolor: #AFA8A8, align: center"]<strong>Fighter Level </strong></p><p>[/TD][TD="bgcolor: #AFA8A8, align: center"]<strong>Damage</strong></p><p>[/TD][TD="bgcolor: #AFA8A8, align: center"]<strong>Critical Hit </strong></p><p>[/TD][/TR][TR][TD="align: center"]1-4</p><p>[/TD][TD="align: center"]d4</p><p>[/TD][TD="align: center"]4+d4</p><p>[/TD][/TR][TR][TD="align: center"]5-9</p><p>[/TD][TD="align: center"]d6</p><p>[/TD][TD="align: center"]6+d6</p><p>[/TD][/TR][TR][TD="align: center"]10-13</p><p>[/TD][TD="align: center"]d8</p><p>[/TD][TD="align: center"]8+d8</p><p>[/TD][/TR][TR][TD="align: center"]14-17</p><p>[/TD][TD="align: center"]d10</p><p>[/TD][TD="align: center"]10+d10</p><p>[/TD][/TR][TR][TD="align: center"]18+</p><p>[/TD][TD="align: center"]d12</p><p>[/TD][TD="align: center"]12+d12</p><p>[/TD][/TR][/TABLE]</p></blockquote><p></p>
[QUOTE="Johnny Champion, post: 6264536, member: 6761886"] [SIZE=2][I]Great Weapon Fighting Style: [/I]Roll (2) [B]d20s[/B], one for [B]normal (1st)[/B] attack and one for [B]bludgeoning (2nd)[/B] attack. The [I]To Hit Modifier [/I]and opponent [I]AC [/I]for the bludgeoning (2nd) attack are handled just like the normal (1st) attack.[/SIZE] [SIZE=2]The [I]1st attack [/I]is handled per standard rules. The 2nd attack must hit to inflict damage. On a successful hit of the 2nd attack, a bludgeoning damage die will be rolled per the following table. The die will increase based upon fighter level. [/SIZE] [SIZE=2]A '1' on the 1st attack negates the 2nd attack. [/SIZE] [SIZE=2]Bludgeoning damage on a hit applies regardless if the primary attack was a hit or a miss. Damages are cummulative. If the 2nd attack is a critical hit then the die max + additional die roll will be used as shown.[/SIZE] [TABLE="width: 120, align: center"][TR][TD="bgcolor: #AFA8A8, align: center"][B]Fighter Level [/B] [/TD][TD="bgcolor: #AFA8A8, align: center"][B]Damage[/B] [/TD][TD="bgcolor: #AFA8A8, align: center"][B]Critical Hit [/B] [/TD][/TR][TR][TD="align: center"]1-4 [/TD][TD="align: center"]d4 [/TD][TD="align: center"]4+d4 [/TD][/TR][TR][TD="align: center"]5-9 [/TD][TD="align: center"]d6 [/TD][TD="align: center"]6+d6 [/TD][/TR][TR][TD="align: center"]10-13 [/TD][TD="align: center"]d8 [/TD][TD="align: center"]8+d8 [/TD][/TR][TR][TD="align: center"]14-17 [/TD][TD="align: center"]d10 [/TD][TD="align: center"]10+d10 [/TD][/TR][TR][TD="align: center"]18+ [/TD][TD="align: center"]d12 [/TD][TD="align: center"]12+d12 [/TD][/TR][/TABLE] [/QUOTE]
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Replacing Damage-On-A-Miss
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