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General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
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<blockquote data-quote="Tovec" data-source="post: 6266135" data-attributes="member: 95493"><p>*eye twitches* That's what I/we have been saying for months! It is you/your side that seems to forget this when talking about things like evasion and how saves work.</p><p></p><p>My problem with even the most liked variant here (aura of damage) is that melee attacks are not and should not be splash weapons. I don't like rewarding the failure. If the mechanic (as I said how long ago?) was something like beating touch AC then it would at least resemble the description. But it isn't it resembles a splash attack and while aura of damage also resembles a splash attack it goes back to my root issue that melee weapons (slashing, piercing, bludgeoning) are simply not the same as the fluid physics of a bucket of acid/water/fire/anything.</p><p></p><p>I'm sure there is a compromise to be held, but I don't like the current solutions I've seen in this thread. I also don't have any that seem to be agreed upon from the other side. Part of my problem at this point is how both sides seem to be still missing what the other side is saying. I don't want to have to figure out a way to get melee attacks to model a splash attack, I think that part of moot to start with, and so I don't see any value of the "splash attack" aura nor rewarding the failure to hit.</p><p></p><p>Bah. *leaves again*</p></blockquote><p></p>
[QUOTE="Tovec, post: 6266135, member: 95493"] *eye twitches* That's what I/we have been saying for months! It is you/your side that seems to forget this when talking about things like evasion and how saves work. My problem with even the most liked variant here (aura of damage) is that melee attacks are not and should not be splash weapons. I don't like rewarding the failure. If the mechanic (as I said how long ago?) was something like beating touch AC then it would at least resemble the description. But it isn't it resembles a splash attack and while aura of damage also resembles a splash attack it goes back to my root issue that melee weapons (slashing, piercing, bludgeoning) are simply not the same as the fluid physics of a bucket of acid/water/fire/anything. I'm sure there is a compromise to be held, but I don't like the current solutions I've seen in this thread. I also don't have any that seem to be agreed upon from the other side. Part of my problem at this point is how both sides seem to be still missing what the other side is saying. I don't want to have to figure out a way to get melee attacks to model a splash attack, I think that part of moot to start with, and so I don't see any value of the "splash attack" aura nor rewarding the failure to hit. Bah. *leaves again* [/QUOTE]
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Replacing Damage-On-A-Miss
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