Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 6266519" data-attributes="member: 63508"><p>Well you do need to understand why something exist in order to replace it.</p><p></p><p></p><p>The part people are not getting it DOAM in the GWF style is not about the misses themselves. It is about <strong>frequency of misses.</strong></p><p></p><p>It is much the different between how spells are written to how many you get per day.</p><p></p><p>DOAM is there because on D&D's low tolerance for mistakes. There was a very commonly heard complaint about D&D that its low level game is so lethal and intolerant that it fosters gameplay which isn't heroic or could be seen as cowardly or boring. And this translates into encouraging stereotypical PCs as other PCs greatly raise your chance of failure.</p><p></p><p>This is we're GWF comes in. Without a fighting style or Reckless attack, using a great weapon is a bad idea until you get a second attack and some bonuses from class features. The benefits of damage do not outweigh the drawbacks of missing and being in melee range.</p><p></p><p>So you either must:</p><p>Increase the base damage</p><p>Reduce the frequency of misses</p><p>Reduce the penalty of misses</p><p>Or reduce the penalty of going into melee, shieldless against a high HP enemy.</p><p></p><p>Or no one with a brain would use a great weapon.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6266519, member: 63508"] [B][/B]Well you do need to understand why something exist in order to replace it. The part people are not getting it DOAM in the GWF style is not about the misses themselves. It is about [B]frequency of misses.[/B] It is much the different between how spells are written to how many you get per day. DOAM is there because on D&D's low tolerance for mistakes. There was a very commonly heard complaint about D&D that its low level game is so lethal and intolerant that it fosters gameplay which isn't heroic or could be seen as cowardly or boring. And this translates into encouraging stereotypical PCs as other PCs greatly raise your chance of failure. This is we're GWF comes in. Without a fighting style or Reckless attack, using a great weapon is a bad idea until you get a second attack and some bonuses from class features. The benefits of damage do not outweigh the drawbacks of missing and being in melee range. So you either must: Increase the base damage Reduce the frequency of misses Reduce the penalty of misses Or reduce the penalty of going into melee, shieldless against a high HP enemy. Or no one with a brain would use a great weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
Top