Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6266676" data-attributes="member: 95493"><p>Strap in, it's going to be a long one. If you don't want to read it all, and I know some of you don't like to, that's entirely up to you. (EDIT: Huh, not as long as I thought it was going to be, good job on the cutting down if I do say so myself.)</p><p></p><p>[sblock]</p><p>I can accept that psi warriors use psionic abilities ... and that mundane fighters use mundane means. I'm confused what you were aiming for here. Mostly I'm saying that unless the reasoning is that they are mind-wizards I don't buy damage on a miss.</p><p></p><p></p><p>Evasion does not come up more than this comes up. This ability comes up every combat, evasion comes up if the rogue makes a save. And oh yeah.. only if they MAKE the save. Also, I already agreed evasion is a little broken. I've seen several ways to mitigate it, I'm not really looking to discuss it further but that problem has been solved.. unlike DOAM. Also.. </p><p></p><p></p><p>This.</p><p></p><p>And this.</p><p></p><p>Also this.</p><p></p><p>And why I'm really not interested in continuing to have the same conversation with you over and over about this @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2525" target="_blank">Mistwell</a></u></strong></em> </p><p></p><p>----</p><p></p><p></p><p></p><p>I don't see why we are rewarding failure. It is as if rogues got the secondary effect of improved evasion (but without the "evasion part they already had") and took half damage on every single reflex save, success or failure. Why is it necessary? I'll get to what you say more about this later.</p><p></p><p></p><p></p><p>Or in the case of kobolds, goblins, basically any "canon fodder" type lowbie creatures.. the best way to do this is by MISSING over and over again. Kills them just as fast as hitting apparently.</p><p></p><p></p><p>I think that what is getting lost here is that you also need to understand why it doesn't work in order to replace it.</p><p></p><p>You have a problem with the frequency of misses. This ability does not solve that, it just gives you freebie points for trying. Those freebie points also happen to have the added effect of breaking soo many people's suspension of disbelief. In addition, as I said earlier, I don't believe in rewarding the failure. I don't see why they should get better next round for missing this round. A long time ago (in one of the many past threads) I said that if it was a concentrated attack of some kind, where they steadied and readied an attack and it went wrong (thinking of something like a precise arrow shot or something) then I could understand giving them a bonus to the attack for next time. Heavy weapons kind of work the other way, they are unwieldy.</p><p></p><p>Now, I'm not opposed to making fighters better on the front end so they miss less often, but DOAM and all solutions I've seen thus far DO NOT boost their attack to avoid missing more often. (I may have missed one or two, so if it has been proposed direct me to it.) My ideal solution is to stop DOAM'ing and give them a better bonus to attack, in-line with the <em>king of all combatants</em>. Failing that, if they want to use the description already in the playtest packet (about an <em>attack so brutal</em>) then rewrite the ability so it DOES THAT. Have it bypass DR in some fashion. But the major problem is they are playing around with the ambiguity of the armor as AC (instead of as DR, as it should be for this ability) and it breaks my mind and makes the game less fun by simply existing. Even the solutions I've seen here that I dislike (like the aura) do this less than the way WotC has chosen to screw around with AC in their own system.</p></blockquote><p>[/sblock]</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em> Just a small thing. If you had a point you should probably tell me what it is with words. Because as of right now I don't know what you are saying. Or particularly care, except that you quoted me.</p><p>[/QUOTE]</p>
[QUOTE="Tovec, post: 6266676, member: 95493"] Strap in, it's going to be a long one. If you don't want to read it all, and I know some of you don't like to, that's entirely up to you. (EDIT: Huh, not as long as I thought it was going to be, good job on the cutting down if I do say so myself.) [sblock] I can accept that psi warriors use psionic abilities ... and that mundane fighters use mundane means. I'm confused what you were aiming for here. Mostly I'm saying that unless the reasoning is that they are mind-wizards I don't buy damage on a miss. Evasion does not come up more than this comes up. This ability comes up every combat, evasion comes up if the rogue makes a save. And oh yeah.. only if they MAKE the save. Also, I already agreed evasion is a little broken. I've seen several ways to mitigate it, I'm not really looking to discuss it further but that problem has been solved.. unlike DOAM. Also.. This. And this. Also this. And why I'm really not interested in continuing to have the same conversation with you over and over about this @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2525"]Mistwell[/URL][/U][/B][/I] ---- I don't see why we are rewarding failure. It is as if rogues got the secondary effect of improved evasion (but without the "evasion part they already had") and took half damage on every single reflex save, success or failure. Why is it necessary? I'll get to what you say more about this later. Or in the case of kobolds, goblins, basically any "canon fodder" type lowbie creatures.. the best way to do this is by MISSING over and over again. Kills them just as fast as hitting apparently. I think that what is getting lost here is that you also need to understand why it doesn't work in order to replace it. You have a problem with the frequency of misses. This ability does not solve that, it just gives you freebie points for trying. Those freebie points also happen to have the added effect of breaking soo many people's suspension of disbelief. In addition, as I said earlier, I don't believe in rewarding the failure. I don't see why they should get better next round for missing this round. A long time ago (in one of the many past threads) I said that if it was a concentrated attack of some kind, where they steadied and readied an attack and it went wrong (thinking of something like a precise arrow shot or something) then I could understand giving them a bonus to the attack for next time. Heavy weapons kind of work the other way, they are unwieldy. Now, I'm not opposed to making fighters better on the front end so they miss less often, but DOAM and all solutions I've seen thus far DO NOT boost their attack to avoid missing more often. (I may have missed one or two, so if it has been proposed direct me to it.) My ideal solution is to stop DOAM'ing and give them a better bonus to attack, in-line with the [I]king of all combatants[/I]. Failing that, if they want to use the description already in the playtest packet (about an [I]attack so brutal[/I]) then rewrite the ability so it DOES THAT. Have it bypass DR in some fashion. But the major problem is they are playing around with the ambiguity of the armor as AC (instead of as DR, as it should be for this ability) and it breaks my mind and makes the game less fun by simply existing. Even the solutions I've seen here that I dislike (like the aura) do this less than the way WotC has chosen to screw around with AC in their own system.[/quote][/sblock] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I] Just a small thing. If you had a point you should probably tell me what it is with words. Because as of right now I don't know what you are saying. Or particularly care, except that you quoted me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
Top