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General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
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<blockquote data-quote="Minigiant" data-source="post: 6267082" data-attributes="member: 63508"><p>There's no need to "toss them out like party favors". But DMs create the world. If a DM doesn't actually put feature, on purpose or not, there is nothing to take advantage of for players. This is very dangerous at low levels when the game tolerate very few mistakes. And a noticeable percentage of fans dislike this.</p><p></p><p></p><p></p><p>Adding 1d6 to the damage might do it.</p><p></p><p>Only thing I would worry about is fans complaining about Next introducing late 3rd edition rocket tag gameplay. You can't win. D&D's fanbase is large and diverse.</p><p></p><p>---</p><p>That's why designing for Next is so hard. Almost every decision angers a noticeable amount of the base. Add in good game design techniques and actual resource management and you have a nightmare.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6267082, member: 63508"] There's no need to "toss them out like party favors". But DMs create the world. If a DM doesn't actually put feature, on purpose or not, there is nothing to take advantage of for players. This is very dangerous at low levels when the game tolerate very few mistakes. And a noticeable percentage of fans dislike this. Adding 1d6 to the damage might do it. Only thing I would worry about is fans complaining about Next introducing late 3rd edition rocket tag gameplay. You can't win. D&D's fanbase is large and diverse. --- That's why designing for Next is so hard. Almost every decision angers a noticeable amount of the base. Add in good game design techniques and actual resource management and you have a nightmare. [/QUOTE]
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Replacing Damage-On-A-Miss
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