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General Tabletop Discussion
*Dungeons & Dragons
Replacing Damage-On-A-Miss
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<blockquote data-quote="Minigiant" data-source="post: 6267511" data-attributes="member: 63508"><p>A goblin, mobile, or commoner hits you for ~3 damage about 40-45% of the time they try to club or shoot you and they outnumber you 2-1 a "normal fight." Orcs and gnolls have about 50% with martial weapons.</p><p></p><p>So if you don't do the stereotypical "oil barrel spelling, table flipping, stair blocking, rug pulling" stuff, a GWF warrior is surrounded by 2 guys and one will most likely club him each round. </p><p></p><p>Considering that great weapons are often overkill until level 4+ when enemies have more than 12 HP, suck up your shield hand, and gives you no range, great weapons stink at low levels. More damage doesn't help either.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6267511, member: 63508"] A goblin, mobile, or commoner hits you for ~3 damage about 40-45% of the time they try to club or shoot you and they outnumber you 2-1 a "normal fight." Orcs and gnolls have about 50% with martial weapons. So if you don't do the stereotypical "oil barrel spelling, table flipping, stair blocking, rug pulling" stuff, a GWF warrior is surrounded by 2 guys and one will most likely club him each round. Considering that great weapons are often overkill until level 4+ when enemies have more than 12 HP, suck up your shield hand, and gives you no range, great weapons stink at low levels. More damage doesn't help either. [/QUOTE]
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Replacing Damage-On-A-Miss
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