Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing Darkvision with other special senses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8046428" data-attributes="member: 6779196"><p>In one of the threads about racial ASIs, the suggestion of beefing up other race features to compensate for their removal came up, and one of the suggestions was giving dwarves tremorsense. And I absolutely loved the idea.</p><p></p><p>Now, I don’t want this to be another thread about racial ASIs, so forget that element of the suggestion. What I want to focus on is the concept of replacing some or all races’ darkvision with other forms of special senses. Here are some possibilities I have been considering:</p><p></p><p><strong>Dwarves</strong> - 60 ft. Tremorsense</p><p><strong>Elves</strong> - “Low-light vision” a-la the Skulker Feat (dim light doesn’t impose disadvantage on your Wisdom checks that rely on sight), or Keen Sight a-la some monster stat blocks (advantage on Wisdom checks relying on sight, which would cancel out with the disadvantage from dim light). The latter would replace the Perception proficiency as well as Darkvision.</p><p><strong>Dragonborn</strong> - 30 ft. Blindsight, 60 ft. Darkvision (I know they don’t usually have darkvision to begin with, but I feel they could use a boost anyway, and this would put their sensory perception in line with that of dragons, but at half the range)</p><p><strong>Gnomes</strong> - 60 ft. Tremorsense, or 30 ft. Tremorsense and “low-light vision”</p><p><strong>Half-elves</strong> - “Low-light vision”</p><p><strong>Half-Orcs</strong> - maybe 30 ft. Darkvision and Keen Smell (advantage on Wisdom checks relying on smell) to tie in with their classic porcine association?</p><p><strong>Tieflings</strong> - 60 ft. Devil’s Sight, a-la the Warlock Invocation (normal vision in darkness within range, including magical darkness, but no change to perception in dim light)</p><p><strong>Drow, Duergar, and Svirfneblin</strong> - 60 ft. Darkvision and Sunlight Sensitivity on top of the special senses for their base race</p><p></p><p>Any thoughts on introducing such a change? Alternative suggestions? Complaints about balance issues?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8046428, member: 6779196"] In one of the threads about racial ASIs, the suggestion of beefing up other race features to compensate for their removal came up, and one of the suggestions was giving dwarves tremorsense. And I absolutely loved the idea. Now, I don’t want this to be another thread about racial ASIs, so forget that element of the suggestion. What I want to focus on is the concept of replacing some or all races’ darkvision with other forms of special senses. Here are some possibilities I have been considering: [B]Dwarves[/B] - 60 ft. Tremorsense [B]Elves[/B] - “Low-light vision” a-la the Skulker Feat (dim light doesn’t impose disadvantage on your Wisdom checks that rely on sight), or Keen Sight a-la some monster stat blocks (advantage on Wisdom checks relying on sight, which would cancel out with the disadvantage from dim light). The latter would replace the Perception proficiency as well as Darkvision. [B]Dragonborn[/B] - 30 ft. Blindsight, 60 ft. Darkvision (I know they don’t usually have darkvision to begin with, but I feel they could use a boost anyway, and this would put their sensory perception in line with that of dragons, but at half the range) [B]Gnomes[/B] - 60 ft. Tremorsense, or 30 ft. Tremorsense and “low-light vision” [B]Half-elves[/B] - “Low-light vision” [B]Half-Orcs[/B] - maybe 30 ft. Darkvision and Keen Smell (advantage on Wisdom checks relying on smell) to tie in with their classic porcine association? [B]Tieflings[/B] - 60 ft. Devil’s Sight, a-la the Warlock Invocation (normal vision in darkness within range, including magical darkness, but no change to perception in dim light) [B]Drow, Duergar, and Svirfneblin[/B] - 60 ft. Darkvision and Sunlight Sensitivity on top of the special senses for their base race Any thoughts on introducing such a change? Alternative suggestions? Complaints about balance issues? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Replacing Darkvision with other special senses
Top