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General Tabletop Discussion
*Dungeons & Dragons
Replacing Darkvision with other special senses
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<blockquote data-quote="AliasBot" data-source="post: 8046883" data-attributes="member: 7021806"><p>My first thought with the Underdark subspecies was to give them blindsight 60' rather than super-darkvision, playing on how real-life animals that live in isolated cave systems (or just purely underground in general) sometimes go beyond "underdeveloped eyesight" to being out-and-out blind. But I think that would mean that they could ignore their Sunlight Sensitivity by just...keeping their eyes closed? And as much as I personally don't care for Sunlight Sensitivity, it seems like a trait that's pretty important to the peoples that have it, and having an innate trait that counteracts that weakness with no effort required, especially in a way that's that <em>silly</em>, is probably a bad idea. So that might be a dead end.</p><p></p><p>Aarakocra should have some sort of enhanced vision - that could be the basic "advantage on Perception rolls relying on eyesight" Keen Sight that Eagles and Owls get, or it could be something more like the "can see a mile away in perfect detail" vision that Eagle Totem Barbs get, but they should definitely get <em>something</em>. That might end up stepping on what people want to do with Elves' sight a bit, but I feel like <em>eagle vision</em> is a reasonable justification for Aarakocra to play in that space, too.</p><p></p><p>Aasimar can innately cast Light, so they have no need for darkvision: why skulk around in the darkness when you can bathe the world in holy light?</p><p></p><p>(The real spicy vision mechanic for Aasimar would be to give them 5-10' or so of <em>truesight</em> - a bunch of Celestials have truesight, so a highly-restricted version of that effect feels right for a people with celestial blood. Would truesight break anything in the early-game badly enough to take it off the table as an option?)</p></blockquote><p></p>
[QUOTE="AliasBot, post: 8046883, member: 7021806"] My first thought with the Underdark subspecies was to give them blindsight 60' rather than super-darkvision, playing on how real-life animals that live in isolated cave systems (or just purely underground in general) sometimes go beyond "underdeveloped eyesight" to being out-and-out blind. But I think that would mean that they could ignore their Sunlight Sensitivity by just...keeping their eyes closed? And as much as I personally don't care for Sunlight Sensitivity, it seems like a trait that's pretty important to the peoples that have it, and having an innate trait that counteracts that weakness with no effort required, especially in a way that's that [I]silly[/I], is probably a bad idea. So that might be a dead end. Aarakocra should have some sort of enhanced vision - that could be the basic "advantage on Perception rolls relying on eyesight" Keen Sight that Eagles and Owls get, or it could be something more like the "can see a mile away in perfect detail" vision that Eagle Totem Barbs get, but they should definitely get [I]something[/I]. That might end up stepping on what people want to do with Elves' sight a bit, but I feel like [I]eagle vision[/I] is a reasonable justification for Aarakocra to play in that space, too. Aasimar can innately cast Light, so they have no need for darkvision: why skulk around in the darkness when you can bathe the world in holy light? (The real spicy vision mechanic for Aasimar would be to give them 5-10' or so of [I]truesight[/I] - a bunch of Celestials have truesight, so a highly-restricted version of that effect feels right for a people with celestial blood. Would truesight break anything in the early-game badly enough to take it off the table as an option?) [/QUOTE]
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Replacing Darkvision with other special senses
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