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Replacing Darkvision with other special senses
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<blockquote data-quote="RangerWickett" data-source="post: 8046911" data-attributes="member: 63"><p>Don't be afraid to dream a little bit bigger.</p><p></p><p><strong>Dwarves. </strong>Tremorsense, sure. Also depth sense, grade sense, and other abilities to navigate caves. That's not that impressive, though. That's just the passive stuff. They can also tremorping: by striking the ground with a hammer as an action, they can sense the location of any creature within 250 feet. However, this negates their tremorsense and that of other dwarves within the radius for one minute; non-dwarves easily hear the sound too. Dwarves also inherently know the weight and composition of anything within range of their tremorsense, allowing them to immediately gauge how many coins are in a treasure chest, for instance, and can detect hidden weapons with ease. Mimics too.</p><p></p><p><strong>Elves.</strong> They can see life force and magic. They constantly have detect magic active, with unlimited range. Living creatures are also visible at any distance, though tree bark and most plants are much fainter than animals. Also, this life energy is sort of reflective, so it's possible to see non-living things - rocks and undead - with concealment if they're close to living things. They can sometimes even detect a lingering light that reveals the path of a group passing through, and if they spend a moment concentrating they can sort of run their awareness up that pathway, like light through a fiber optic cable, to see what is going on. Indeed, if you ask Legolas what his elf eyes see, he <em>can</em> see over the horizon.</p><p></p><p><strong>Gnomes.</strong> Gnomes exist both in the real world and in the fey realm, and they can send forth their mirrored selves like a faint and obvious illusion, and see through the senses of both versions of themselves. They can't wander too far, however, and things like force damage can harm their illusory self, which wounds the gnome. If the illusion is captured and forcibly separated for a long period of time, the gnome goes mad.</p><p></p><p><strong>Halflings.</strong> They possess an empathic community chat channel, and innately absorb the publicly-discussed rumors and public lore of any place with a population of more than a dozen people. This lets them easily navigate crowded areas to avoid notice, even to evade bands of angry mobs or sufficiently large packs of wolves.</p><p></p><p>Stuff like that.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8046911, member: 63"] Don't be afraid to dream a little bit bigger. [B]Dwarves. [/B]Tremorsense, sure. Also depth sense, grade sense, and other abilities to navigate caves. That's not that impressive, though. That's just the passive stuff. They can also tremorping: by striking the ground with a hammer as an action, they can sense the location of any creature within 250 feet. However, this negates their tremorsense and that of other dwarves within the radius for one minute; non-dwarves easily hear the sound too. Dwarves also inherently know the weight and composition of anything within range of their tremorsense, allowing them to immediately gauge how many coins are in a treasure chest, for instance, and can detect hidden weapons with ease. Mimics too. [B]Elves.[/B] They can see life force and magic. They constantly have detect magic active, with unlimited range. Living creatures are also visible at any distance, though tree bark and most plants are much fainter than animals. Also, this life energy is sort of reflective, so it's possible to see non-living things - rocks and undead - with concealment if they're close to living things. They can sometimes even detect a lingering light that reveals the path of a group passing through, and if they spend a moment concentrating they can sort of run their awareness up that pathway, like light through a fiber optic cable, to see what is going on. Indeed, if you ask Legolas what his elf eyes see, he [I]can[/I] see over the horizon. [B]Gnomes.[/B] Gnomes exist both in the real world and in the fey realm, and they can send forth their mirrored selves like a faint and obvious illusion, and see through the senses of both versions of themselves. They can't wander too far, however, and things like force damage can harm their illusory self, which wounds the gnome. If the illusion is captured and forcibly separated for a long period of time, the gnome goes mad. [B]Halflings.[/B] They possess an empathic community chat channel, and innately absorb the publicly-discussed rumors and public lore of any place with a population of more than a dozen people. This lets them easily navigate crowded areas to avoid notice, even to evade bands of angry mobs or sufficiently large packs of wolves. Stuff like that. [/QUOTE]
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Replacing Darkvision with other special senses
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