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General Tabletop Discussion
*Dungeons & Dragons
Replacing Darkvision with other special senses
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<blockquote data-quote="Charlaquin" data-source="post: 8046949" data-attributes="member: 6779196"><p>Yes and no. Ignoring the disadvantage on Wisdom checks for dim light is less valuable than Darkvision in that it doesn’t allow you to get away with sneaking around dark places without a light source, but to be honest, that’s part of my motivation for replacing Darkvision for most peoples - I think light sources are an important resource management element that I think 5e makes a bit too easy to circumvent. But, capitalizing on it requires either having a party that all have Darkvision or splitting the party, which my regular players are very hesitant to do. At the same time, it’s potentially more valuable than Darkvision when the party is using light sources like torches in that it effectively extends the range at which you can see without penalty by torchlight or lamplight. I also personally want to make elves a tad bit <em>less</em> supernatural, which seems to be the opposite of your goal.</p><p></p><p></p><p>This would be a good option for more Alfar or Shide-like elves, if that’s a thing you want. For me, this is something I might consider for the more Faewild-associated elves like Eladrin, but as mentioned above, I prefer my standard elves to be a bit <em>less</em> overtly supernatural, so this wouldn’t really work for my goals.</p><p></p><p></p><p>The thing is, nocturnal animals tend to have better vision than diurnal animals in conditions of limited light, but some amount light is still required for vision. For this reason, I prefer natural nocturnal creatures to have some form of low-light vision rather than full-on Darkvision, and to reserve Darkvision for more overtly supernatural means of perception. Just a personal preference though, as Darkvision does work fine to emulate natural night vision, so long as you require there be <em>some</em> sort of light for it to function, even if it’s not bright enough to function as “Dim Light” as the rules define it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8046949, member: 6779196"] Yes and no. Ignoring the disadvantage on Wisdom checks for dim light is less valuable than Darkvision in that it doesn’t allow you to get away with sneaking around dark places without a light source, but to be honest, that’s part of my motivation for replacing Darkvision for most peoples - I think light sources are an important resource management element that I think 5e makes a bit too easy to circumvent. But, capitalizing on it requires either having a party that all have Darkvision or splitting the party, which my regular players are very hesitant to do. At the same time, it’s potentially more valuable than Darkvision when the party is using light sources like torches in that it effectively extends the range at which you can see without penalty by torchlight or lamplight. I also personally want to make elves a tad bit [I]less[/I] supernatural, which seems to be the opposite of your goal. This would be a good option for more Alfar or Shide-like elves, if that’s a thing you want. For me, this is something I might consider for the more Faewild-associated elves like Eladrin, but as mentioned above, I prefer my standard elves to be a bit [I]less[/I] overtly supernatural, so this wouldn’t really work for my goals. The thing is, nocturnal animals tend to have better vision than diurnal animals in conditions of limited light, but some amount light is still required for vision. For this reason, I prefer natural nocturnal creatures to have some form of low-light vision rather than full-on Darkvision, and to reserve Darkvision for more overtly supernatural means of perception. Just a personal preference though, as Darkvision does work fine to emulate natural night vision, so long as you require there be [I]some[/I] sort of light for it to function, even if it’s not bright enough to function as “Dim Light” as the rules define it. [/QUOTE]
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