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Replacing dead characters with similar ones
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<blockquote data-quote="Draegn" data-source="post: 7569383" data-attributes="member: 6801461"><p>As GM or player I generally have no feelings about the kind of character a player brings to the table. I only draw the line when it makes no sense. "Your character is the twenty year old son of your previous twenty four year old character?"</p><p></p><p>We had a player, he was a nice enough fellow but something of, for, lack of better word a chav. To explain his real life mentality, he on a dare took a taser and stunned himself with it below the belt. Thus his character was named Baltazar. </p><p></p><p>Baltazar died repeatedly and always had a heir. Finally with Baltazar the 54th the consensus was that he would have to role play finding a wife, even if it meant drinking the grog and rolling on the old d12 find a date chart. So without an heir and being in the middle of a pirate adventure he decides to woo my character. I was off the flag ship faster than a gull in a storm to another ship, the fastest one. With the excuse of being able to be more tactical with my spells.</p><p></p><p>The captain liked having a comely half elf share his cabin. There was much snickering about wanton wenches of dubious elven ancestry. The smiles vanished when the flagship exploded into splinters and my character said, "Captain I believe you are now an admiral" as I presented him with a portable hole filled with all the treasure. </p><p></p><p>Use of teleport, a magic (light saber) wand to cut locks, unseen servant to shovel treasure into the portable hole and a delayed blast fireball near the powder wells. </p><p></p><p>When explained everyone laughed including the necromancer who wanted to wait until number 98 died to bring him back as an assassin Necron 99, but they did say no more trips to the kitchen with the GM for me.</p></blockquote><p></p>
[QUOTE="Draegn, post: 7569383, member: 6801461"] As GM or player I generally have no feelings about the kind of character a player brings to the table. I only draw the line when it makes no sense. "Your character is the twenty year old son of your previous twenty four year old character?" We had a player, he was a nice enough fellow but something of, for, lack of better word a chav. To explain his real life mentality, he on a dare took a taser and stunned himself with it below the belt. Thus his character was named Baltazar. Baltazar died repeatedly and always had a heir. Finally with Baltazar the 54th the consensus was that he would have to role play finding a wife, even if it meant drinking the grog and rolling on the old d12 find a date chart. So without an heir and being in the middle of a pirate adventure he decides to woo my character. I was off the flag ship faster than a gull in a storm to another ship, the fastest one. With the excuse of being able to be more tactical with my spells. The captain liked having a comely half elf share his cabin. There was much snickering about wanton wenches of dubious elven ancestry. The smiles vanished when the flagship exploded into splinters and my character said, "Captain I believe you are now an admiral" as I presented him with a portable hole filled with all the treasure. Use of teleport, a magic (light saber) wand to cut locks, unseen servant to shovel treasure into the portable hole and a delayed blast fireball near the powder wells. When explained everyone laughed including the necromancer who wanted to wait until number 98 died to bring him back as an assassin Necron 99, but they did say no more trips to the kitchen with the GM for me. [/QUOTE]
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