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General Tabletop Discussion
*Dungeons & Dragons
Replacing Druids healing spells
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<blockquote data-quote="Acmite" data-source="post: 21130" data-attributes="member: 183"><p>Magical beast might be too powerful a turning option, but I like the idea of Aberrations. Makes sense that they would be able to rebuke unnatural creatures (that aren't undead).</p><p></p><p>Another option would be turning abilities like those granted by the elemental domains (Turn Air/Water/etc creatures).</p><p></p><p>The first 3e game I played in, I played a Druid and since I was the only class capable of healing, the DM allowed me to spontaneously cast cure spells like a cleric. It didn't upset the balance at all. YMMV, of course.</p><p></p><p>Of course, Wands of Cure Light Wounds are only 750 gp......</p></blockquote><p></p>
[QUOTE="Acmite, post: 21130, member: 183"] Magical beast might be too powerful a turning option, but I like the idea of Aberrations. Makes sense that they would be able to rebuke unnatural creatures (that aren't undead). Another option would be turning abilities like those granted by the elemental domains (Turn Air/Water/etc creatures). The first 3e game I played in, I played a Druid and since I was the only class capable of healing, the DM allowed me to spontaneously cast cure spells like a cleric. It didn't upset the balance at all. YMMV, of course. Of course, Wands of Cure Light Wounds are only 750 gp...... [/QUOTE]
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Replacing Druids healing spells
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