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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
replacing exertion with HP
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<blockquote data-quote="Vampersan" data-source="post: 8579223" data-attributes="member: 7032622"><p>This is...intriguing, imo. I mean, if HP is largely considered an abstraction of general health/fatigue/rolling with the punches, I feel like substituting exertion out for HP could work, at least thematically. Balance-wise, I don't think it would cause a major issue either. Yes, warriors will have access to way more maneuvers per encounter than normally allowed, but I don't think any of the maneuvers in the core book are so wildly powerful that using them multiple times per encounter would be game breaking. Although, maneuvers that restore HP may need to be tweaked or disallowed so as avoid gaming the system (trading a small amount of HP to gain a significant amount more in return, thereby potentially allowing infinite maneuvers)?</p><p></p><p>You might also consider a system where martial characters can perform a set number of maneuvers per short/long rest, maybe like 3/short rest or 6/long rest? And then any attempt to perform more maneuvers without taking a rest triggers a Constitution Save (DC 8+2 each time another maneuver is attempted, with each failure resulting in a level of exhaustion).</p><p></p><p>Not so sure about that idea, though. Could be kind of harsh the more I think about it. At any rate, if everyone at your table is fine with the idea of taking "damage" to power maneuvers, more power to you.</p><p></p><p>I'm interested in seeing how this works, let us know the results if you end up trying it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vampersan, post: 8579223, member: 7032622"] This is...intriguing, imo. I mean, if HP is largely considered an abstraction of general health/fatigue/rolling with the punches, I feel like substituting exertion out for HP could work, at least thematically. Balance-wise, I don't think it would cause a major issue either. Yes, warriors will have access to way more maneuvers per encounter than normally allowed, but I don't think any of the maneuvers in the core book are so wildly powerful that using them multiple times per encounter would be game breaking. Although, maneuvers that restore HP may need to be tweaked or disallowed so as avoid gaming the system (trading a small amount of HP to gain a significant amount more in return, thereby potentially allowing infinite maneuvers)? You might also consider a system where martial characters can perform a set number of maneuvers per short/long rest, maybe like 3/short rest or 6/long rest? And then any attempt to perform more maneuvers without taking a rest triggers a Constitution Save (DC 8+2 each time another maneuver is attempted, with each failure resulting in a level of exhaustion). Not so sure about that idea, though. Could be kind of harsh the more I think about it. At any rate, if everyone at your table is fine with the idea of taking "damage" to power maneuvers, more power to you. I'm interested in seeing how this works, let us know the results if you end up trying it. :) [/QUOTE]
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replacing exertion with HP
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