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General Tabletop Discussion
*Dungeons & Dragons
Replacing Expertise with Lucky
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<blockquote data-quote="DEFCON 1" data-source="post: 7896958" data-attributes="member: 7006"><p>Another option is to keep Expertise as a name but replace the bonus from using double-proficiency to what they give dragonmarks in Eberron-- a bonus +1d4 to a skill check. For instance, the Mark of Finding is:</p><p></p><p><strong>Hunter’s Intuition.</strong> When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check.</p><p></p><p>To be honest it doesn't change a whole lot other than removing the possibility of the +5 and +6 bonuses from high-prof characters with standard Expertise, while also giving low-level Rogues the potential for an even higher bonus than the +2 they would normally get from the doubled proficiency. But at least perception-wise... they don't have the "hard bonus" (of ability mod + prof or double-prof) that people always think of that makes them seem "better" that other classes.</p><p></p><p>Of course, you're never going to actually find any Rogue players who actually <em>take</em> Expertise in Arcana and max out their INT to eventually actually <strong>be</strong> "better" than the wizards that are supposedly meant to be the "best" at it... but you know, people white-room the game to death anyway and try to re-jigger the rules to "clean it up" , but at the end of the day it never actually matters.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7896958, member: 7006"] Another option is to keep Expertise as a name but replace the bonus from using double-proficiency to what they give dragonmarks in Eberron-- a bonus +1d4 to a skill check. For instance, the Mark of Finding is: [B]Hunter’s Intuition.[/B] When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check. To be honest it doesn't change a whole lot other than removing the possibility of the +5 and +6 bonuses from high-prof characters with standard Expertise, while also giving low-level Rogues the potential for an even higher bonus than the +2 they would normally get from the doubled proficiency. But at least perception-wise... they don't have the "hard bonus" (of ability mod + prof or double-prof) that people always think of that makes them seem "better" that other classes. Of course, you're never going to actually find any Rogue players who actually [I]take[/I] Expertise in Arcana and max out their INT to eventually actually [B]be[/B] "better" than the wizards that are supposedly meant to be the "best" at it... but you know, people white-room the game to death anyway and try to re-jigger the rules to "clean it up" , but at the end of the day it never actually matters. [/QUOTE]
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