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Replacing Half-Races with Feats
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<blockquote data-quote="Nail" data-source="post: 563000" data-attributes="member: 224"><p><strong>Re: Size Chart</strong></p><p></p><p></p><p>...And I appreciate the critique. More ideas and angles are (almost!) always best.</p><p></p><p>I din't include the other stat changes from the MM size change chart, mostly 'cause ....I don't have it with me on vacation! But now that you've provided it:</p><p></p><p> If we assume human is balanced (10's all around), and that a halfling is derived from a small sized human, then we have for ability modifiers:</p><p></p><ul> <li data-xf-list-type="ul">Str (-4 for size +2 for race=) -2<br /> Dex (+2 for size=) +2<br /> Con (-2 for size +2 for race=) +0</li> </ul><p></p><p>IOW, <strong>halfling</strong> racial modifeirs are <em>actually</em>:</p><ul> <li data-xf-list-type="ul"> Str +2, Con +2</li> </ul><p>with the modifiers you see in the PH derived from race plus size. (Sorry if I'm repeating you here, <strong>Technik4</strong>.)</p><p></p><p>Weird, huh? Halflings are strong and doughy, tho'.</p><p></p><p>And for <strong>gnomes</strong>:</p><ul> <li data-xf-list-type="ul">Str (-4 for size +2 for race=) -2<br /> Dex (+2 for size -2 for race=) +0<br /> Con (-2 for size +4 for race=) +2</li> </ul><p></p><p>so their <u>real</u> racial modifiers are: +2 Str, -2 Dex, +4 Con.</p><p></p><p>IOW, <strong>gnomes</strong> are very tough and rather clumsy for their size. Gee, sounds like dwarves to me.......</p><p></p><p>I think what this really shows is that the size modifiers are too harsh for "balanced" play. That is, a size Small character is only <em>barely</em> playable as a PC race, and then only with mucho extra racial abilities and a fudge on the Ability Adjustment for Size table. And don't even <em>begin</em> a discussion about a size Large PC (+0 ECL) race.........</p><p></p><p>.........<em>anyway</em></p><p>I haven't had PCs with this new race for more than one adventure at a time, so there's no good play-testing. Perhaps I'll reduce it down to: -2 Str, +2 Int, +2 Chr. That seems to take some of the flavor out, though.......</p><p></p><p>FWIW, the race is a Fey race, with favored class: sorcerer.</p></blockquote><p></p>
[QUOTE="Nail, post: 563000, member: 224"] [b]Re: Size Chart[/b] ...And I appreciate the critique. More ideas and angles are (almost!) always best. I din't include the other stat changes from the MM size change chart, mostly 'cause ....I don't have it with me on vacation! But now that you've provided it: If we assume human is balanced (10's all around), and that a halfling is derived from a small sized human, then we have for ability modifiers: [list]Str (-4 for size +2 for race=) -2 Dex (+2 for size=) +2 Con (-2 for size +2 for race=) +0[/list] IOW, [b]halfling[/b] racial modifeirs are [i]actually[/i]: [list] Str +2, Con +2[/list] with the modifiers you see in the PH derived from race plus size. (Sorry if I'm repeating you here, [b]Technik4[/b].) Weird, huh? Halflings are strong and doughy, tho'. And for [b]gnomes[/b]: [list]Str (-4 for size +2 for race=) -2 Dex (+2 for size -2 for race=) +0 Con (-2 for size +4 for race=) +2[/list] so their [u]real[/u] racial modifiers are: +2 Str, -2 Dex, +4 Con. IOW, [b]gnomes[/b] are very tough and rather clumsy for their size. Gee, sounds like dwarves to me....... I think what this really shows is that the size modifiers are too harsh for "balanced" play. That is, a size Small character is only [i]barely[/i] playable as a PC race, and then only with mucho extra racial abilities and a fudge on the Ability Adjustment for Size table. And don't even [i]begin[/i] a discussion about a size Large PC (+0 ECL) race......... .........[i]anyway[/i] I haven't had PCs with this new race for more than one adventure at a time, so there's no good play-testing. Perhaps I'll reduce it down to: -2 Str, +2 Int, +2 Chr. That seems to take some of the flavor out, though....... FWIW, the race is a Fey race, with favored class: sorcerer. [/QUOTE]
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