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General Tabletop Discussion
*Pathfinder & Starfinder
Replacing Lowlight with Sharpsight
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<blockquote data-quote="Syrsuro" data-source="post: 4443469" data-attributes="member: 58162"><p>Low light vision is only useless because they need to (imho) errata the section on light sources. </p><p> </p><p>First: Sunrods are ludicrous. They need to cost an arm and a leg or have a reasonable radius. They were put in the game as they are so that lazy DMs wouldn't have to worry about light source radii, they could just go "Oh, you have a sunrod? <em>Everything </em>is brightly lit." Simple? Yes. Cheesy? Also yes. They should reduce its radius in errata (or increase its price).</p><p> </p><p>Second: What happens outside of the radius of a torch (or a sunrod for that matter)? The book doesn't say. But common sense (we have torches in the real world, we can extrapolate how they work) tells us that there is a region of <em>dimmer light</em> outside of their radius. And in this radius, having low light vision matters. I am currently putting this radius at an additional 5 squares beyond the extent of bright light. A line to this effect needs to be added to the section on light sources.</p><p> </p><p>Third (and this falls into the realm of house rule): If Dim Light is as Bright Light to a character with low light vision, it follows that there is some level of lighting that would be Dim Light to a charcter with low light vision and Darkness to a character without. At present I am ruling that, as long as there is a bright light source within line of sight, the lighting is Dim to a character with low light vision, even if it is Dark to a character with normal vision.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4443469, member: 58162"] Low light vision is only useless because they need to (imho) errata the section on light sources. First: Sunrods are ludicrous. They need to cost an arm and a leg or have a reasonable radius. They were put in the game as they are so that lazy DMs wouldn't have to worry about light source radii, they could just go "Oh, you have a sunrod? [I]Everything [/I]is brightly lit." Simple? Yes. Cheesy? Also yes. They should reduce its radius in errata (or increase its price). Second: What happens outside of the radius of a torch (or a sunrod for that matter)? The book doesn't say. But common sense (we have torches in the real world, we can extrapolate how they work) tells us that there is a region of [I]dimmer light[/I] outside of their radius. And in this radius, having low light vision matters. I am currently putting this radius at an additional 5 squares beyond the extent of bright light. A line to this effect needs to be added to the section on light sources. Third (and this falls into the realm of house rule): If Dim Light is as Bright Light to a character with low light vision, it follows that there is some level of lighting that would be Dim Light to a charcter with low light vision and Darkness to a character without. At present I am ruling that, as long as there is a bright light source within line of sight, the lighting is Dim to a character with low light vision, even if it is Dark to a character with normal vision. Carl [/QUOTE]
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Replacing Lowlight with Sharpsight
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