Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacing Metamagic feats with Spellcraft checks.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3732807" data-attributes="member: 29252"><p><u>The Wizard</u>:</p><p><em>The Good</em>:</p><p>Gains spontaneous Metamagic, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff), and still needs only three stats: Int, Dex, and Con (as normal). </p><p><em>The Bad</em>:</p><p>As the Wizard has to have a high Intelligence score and Spellcraft ranks anyway, this puts no particular limitations on a Wizard. It's all good for Mr. Wizard.</p><p></p><p><u>The Druid</u>:</p><p><em>The Good</em>:</p><p>Gains spontaneous Metamagic on all spells, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff)</p><p><em>The Bad</em>:</p><p>Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed), but with 4 +Intelligence skill points per level, this isn't as much of a hardship as it is for the Cleric.</p><p></p><p><u>The Cleric</u>:</p><p><em>The Good</em>:</p><p>Gains spontaneous Metamagic on all spells, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff)</p><p><em>The Bad</em>:</p><p>Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed) with only 2 +Intelligence skill points per level.</p><p></p><p><u>The Sorcerer</u>:</p><p><em>The Good</em>:</p><p>Gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff)</p><p><em>The Bad</em>:</p><p>Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed) with only 2 +Intelligence skill points per level.</p><p></p><p><u>Mathy stuff</u></p><p>A 6th level caster wants to Extend a Rope Trick (DC 10 + Spell Level + 10 for Extend Spell = DC 22) (or any other 2nd level spell). </p><p></p><p>The Non-Wizard with max ranks in Spellcraft, an Intelligence score of 10, taking 10, and no feat investment, makes a DC 19 - not enough, requires Skill Focus(Spellcraft) to pull it off reliably out of combat.</p><p></p><p>The Wizard with max ranks in Spellcraft, an Intelligence score of 18, taking 10, and no feat investment, makes a DC 22. </p><p></p><p>A 10th level caster wants to Empower a Fireball (or any other 3rd level spell; DC 10+Spell Level + 15 for Empower Spell = DC 28)</p><p></p><p>The Non-Wizard with max ranks in Spellcraft, an Intelligence score of 10, taking 10, and no feat investment, makes a DC 23 - not enough; Skill Focus(Spellcraft) put him to 26; doesn't put him over - the Non-Wizard can't do this reliably without at least an Intelligence score of 14 or better, or an investment in a second feat into Magical Aptitude.</p><p></p><p>The Wizard with max ranks in Spellcraft, an Intelligence score of 22, taking 10, and no feat investment, makes a DC 28 - just enough. </p><p></p><p>This house rule favors the Wizard more than any other primary spellcaster; the Druid makes out a little better than the Cleric, and the Cleric makes out slightly better than the Sorcerer.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3732807, member: 29252"] [u]The Wizard[/u]: [i]The Good[/i]: Gains spontaneous Metamagic, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff), and still needs only three stats: Int, Dex, and Con (as normal). [i]The Bad[/i]: As the Wizard has to have a high Intelligence score and Spellcraft ranks anyway, this puts no particular limitations on a Wizard. It's all good for Mr. Wizard. [u]The Druid[/u]: [i]The Good[/i]: Gains spontaneous Metamagic on all spells, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff) [i]The Bad[/i]: Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed), but with 4 +Intelligence skill points per level, this isn't as much of a hardship as it is for the Cleric. [u]The Cleric[/u]: [i]The Good[/i]: Gains spontaneous Metamagic on all spells, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff) [i]The Bad[/i]: Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed) with only 2 +Intelligence skill points per level. [u]The Sorcerer[/u]: [i]The Good[/i]: Gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff) [i]The Bad[/i]: Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed) with only 2 +Intelligence skill points per level. [u]Mathy stuff[/u] A 6th level caster wants to Extend a Rope Trick (DC 10 + Spell Level + 10 for Extend Spell = DC 22) (or any other 2nd level spell). The Non-Wizard with max ranks in Spellcraft, an Intelligence score of 10, taking 10, and no feat investment, makes a DC 19 - not enough, requires Skill Focus(Spellcraft) to pull it off reliably out of combat. The Wizard with max ranks in Spellcraft, an Intelligence score of 18, taking 10, and no feat investment, makes a DC 22. A 10th level caster wants to Empower a Fireball (or any other 3rd level spell; DC 10+Spell Level + 15 for Empower Spell = DC 28) The Non-Wizard with max ranks in Spellcraft, an Intelligence score of 10, taking 10, and no feat investment, makes a DC 23 - not enough; Skill Focus(Spellcraft) put him to 26; doesn't put him over - the Non-Wizard can't do this reliably without at least an Intelligence score of 14 or better, or an investment in a second feat into Magical Aptitude. The Wizard with max ranks in Spellcraft, an Intelligence score of 22, taking 10, and no feat investment, makes a DC 28 - just enough. This house rule favors the Wizard more than any other primary spellcaster; the Druid makes out a little better than the Cleric, and the Cleric makes out slightly better than the Sorcerer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacing Metamagic feats with Spellcraft checks.
Top