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Character Builds & Optimization
Replacing Powerful Build...
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<blockquote data-quote="Flynn" data-source="post: 3599189" data-attributes="member: 1836"><p>I've regarded powerful build as being rather too powerful, based on my experiences during one shots, and as such, I've been thinking of replacing powerful build with a different ability that fills the same niche in my campaign. I figure I should probably check with other gamers to gain their insight into the matter, so I am posting my thoughts here for your review.</p><p></p><p>From the racial description for Half-Giants:</p><p><a href="http://www.d20srd.org/srd/psionic/psionicRaces.htm#halfGiants" target="_blank">http://www.d20srd.org/srd/psionic/psionicRaces.htm#halfGiants</a></p><p></p><p></p><p>If someone's Large, then they should be Large, in my opinion. If someone's halfway between Medium and Large, then the racial ability should reflect that.</p><p></p><p>If you look at what Large gives you compared to Medium, we can come up with a nice list:</p><ul> <li data-xf-list-type="ul">-1 size modifier to attack rolls</li> <li data-xf-list-type="ul">-1 size modifier to AC</li> <li data-xf-list-type="ul">-4 size modifier on Hide checks</li> <li data-xf-list-type="ul">+4 size modifier to opposed bull rush checks</li> <li data-xf-list-type="ul">+4 size modifier to opposed disarm checks</li> <li data-xf-list-type="ul">+4 size modifier to grapple checks</li> <li data-xf-list-type="ul">+4 size modifier to opposed overrun checks</li> <li data-xf-list-type="ul">+4 size modifier to opposed sunder checks</li> <li data-xf-list-type="ul">+4 size modifier to opposed trip checks</li> <li data-xf-list-type="ul">Increased space (from 5ft to 10ft)</li> <li data-xf-list-type="ul">Sometimes natural reach</li> <li data-xf-list-type="ul">Limits who can target you for special attacks with size restrictions (bull rush, improved grab, overrun, swallow whole, trample, trip)</li> </ul><p></p><p>Looking at this list, and starting with the assumption that, since you are not a Large creature, then you must be Medium, you can easily drop the following from the list:</p><ul> <li data-xf-list-type="ul">-1 size modifier to attack rolls</li> <li data-xf-list-type="ul">-1 size modifier to AC</li> <li data-xf-list-type="ul">Increased space (from 5ft to 10ft)</li> <li data-xf-list-type="ul">Sometimes natural reach</li> <li data-xf-list-type="ul">Limits who can target you for special attacks with size restrictions (bull rush, improved grab, overrun, swallow whole, trample, trip)</li> </ul><p></p><p>That leaves the special size modifiers. Converting them to a midway state should be simpler. All -4 penalties become -2, and all +4 bonuses become +2.</p><p></p><p>In addition, characters suffer a -2 penalty to attack rolls when using a weapon crafted for a creature one size category larger. Half of this penalty (since the character would be halfway in-between Medium and Large) would be -1 instead.</p><p></p><p>Finally, in regards to equipment, armor, weapons and clothing costs double for Large creatures. I think that it's okay to keep those costs at the Medium size range, but I suppose that the cost could be increased to 1.5x normal, if the DM so chose.</p><p></p><p>With that thought process, I came up with the following new special ability to replace powerful build in my campaigns:</p><p></p><p>* * * * *</p><p></p><p><strong>Stout Build</strong></p><p>Your stout physical structure allows you to act in many ways as if you were almost a size larger.</p><p></p><p>Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you take half of the bonus or penalty (rounded down) granted to a creature one size category larger than you. Specifically, this grants you the following:</p><ul> <li data-xf-list-type="ul">-2 size modifier on Hide checks</li> <li data-xf-list-type="ul">+2 size modifier to opposed bull rush checks</li> <li data-xf-list-type="ul">+2 size modifier to opposed disarm checks</li> <li data-xf-list-type="ul">+2 size modifier to grapple checks</li> <li data-xf-list-type="ul">+2 size modifier to opposed overrun checks</li> <li data-xf-list-type="ul">+2 size modifier to opposed sunder checks</li> <li data-xf-list-type="ul">+2 size modifier to opposed trip checks</li> </ul><p></p><p>When fighting with weapons designed for a creature one size category larger than you, you only suffer a -1 penalty on attack rolls instead of the standard -2 penalty.</p><p></p><p>You are still considered to be of your own size category for all other game mechanics, including (but not limited to) space, reach, equipment costs, and special abilities. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.</p><p></p><p>* * * * *</p><p></p><p>What are your thoughts?</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3599189, member: 1836"] I've regarded powerful build as being rather too powerful, based on my experiences during one shots, and as such, I've been thinking of replacing powerful build with a different ability that fills the same niche in my campaign. I figure I should probably check with other gamers to gain their insight into the matter, so I am posting my thoughts here for your review. From the racial description for Half-Giants: [url]http://www.d20srd.org/srd/psionic/psionicRaces.htm#halfGiants[/url] If someone's Large, then they should be Large, in my opinion. If someone's halfway between Medium and Large, then the racial ability should reflect that. If you look at what Large gives you compared to Medium, we can come up with a nice list: [list] [*]-1 size modifier to attack rolls [*]-1 size modifier to AC [*]-4 size modifier on Hide checks [*]+4 size modifier to opposed bull rush checks [*]+4 size modifier to opposed disarm checks [*]+4 size modifier to grapple checks [*]+4 size modifier to opposed overrun checks [*]+4 size modifier to opposed sunder checks [*]+4 size modifier to opposed trip checks [*]Increased space (from 5ft to 10ft) [*]Sometimes natural reach [*]Limits who can target you for special attacks with size restrictions (bull rush, improved grab, overrun, swallow whole, trample, trip) [/list] Looking at this list, and starting with the assumption that, since you are not a Large creature, then you must be Medium, you can easily drop the following from the list: [list] [*]-1 size modifier to attack rolls [*]-1 size modifier to AC [*]Increased space (from 5ft to 10ft) [*]Sometimes natural reach [*]Limits who can target you for special attacks with size restrictions (bull rush, improved grab, overrun, swallow whole, trample, trip) [/list] That leaves the special size modifiers. Converting them to a midway state should be simpler. All -4 penalties become -2, and all +4 bonuses become +2. In addition, characters suffer a -2 penalty to attack rolls when using a weapon crafted for a creature one size category larger. Half of this penalty (since the character would be halfway in-between Medium and Large) would be -1 instead. Finally, in regards to equipment, armor, weapons and clothing costs double for Large creatures. I think that it's okay to keep those costs at the Medium size range, but I suppose that the cost could be increased to 1.5x normal, if the DM so chose. With that thought process, I came up with the following new special ability to replace powerful build in my campaigns: * * * * * [b]Stout Build[/b] Your stout physical structure allows you to act in many ways as if you were almost a size larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you take half of the bonus or penalty (rounded down) granted to a creature one size category larger than you. Specifically, this grants you the following: [list] [*]-2 size modifier on Hide checks [*]+2 size modifier to opposed bull rush checks [*]+2 size modifier to opposed disarm checks [*]+2 size modifier to grapple checks [*]+2 size modifier to opposed overrun checks [*]+2 size modifier to opposed sunder checks [*]+2 size modifier to opposed trip checks [/list] When fighting with weapons designed for a creature one size category larger than you, you only suffer a -1 penalty on attack rolls instead of the standard -2 penalty. You are still considered to be of your own size category for all other game mechanics, including (but not limited to) space, reach, equipment costs, and special abilities. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. * * * * * What are your thoughts? With Regards, Flynn [/QUOTE]
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