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General Tabletop Discussion
*Pathfinder & Starfinder
Replacing regeneration?
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<blockquote data-quote="keterys" data-source="post: 5726441" data-attributes="member: 43019"><p>You can get those tactical consideration, in a _much_ more fun way. The current mechanic invalidates too many actions, sets up too many "meh" moments.</p><p></p><p>And yeah, it's too swingy based on availability of powers. For example, make one guy the only one in the power with one and it's a single target attack. Guess his next 4 rounds are coup de gracing one at a time.</p><p></p><p>Try an encounter with a pack of troll minions for some real fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>At a minimum, it needs to bring them back at end of their turn so there's a _point_ to dropping one.</p><p>It'd also help if it didn't require an attack hitting while the troll is unconscious, so that ongoing damage, auras, and zones worked. And torches, for that matter. Though I think a lot of groups just house rule it to any appropriate damage at all.</p><p>Oh, and it's annoying that the order of your attacks matter - a fighter and a wizard hit a troll with 20 hp. Fighter does 10, wizard does 10 fire.</p><p>Situation 1: Fighter hits, then wizard hits, troll dies. Yay!</p><p>Situation 2: Wizard hits, then fighter hits. Troll is alive. Pops back up at start of its turn, wasting your round. Boo.</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="keterys, post: 5726441, member: 43019"] You can get those tactical consideration, in a _much_ more fun way. The current mechanic invalidates too many actions, sets up too many "meh" moments. And yeah, it's too swingy based on availability of powers. For example, make one guy the only one in the power with one and it's a single target attack. Guess his next 4 rounds are coup de gracing one at a time. Try an encounter with a pack of troll minions for some real fun ;) At a minimum, it needs to bring them back at end of their turn so there's a _point_ to dropping one. It'd also help if it didn't require an attack hitting while the troll is unconscious, so that ongoing damage, auras, and zones worked. And torches, for that matter. Though I think a lot of groups just house rule it to any appropriate damage at all. Oh, and it's annoying that the order of your attacks matter - a fighter and a wizard hit a troll with 20 hp. Fighter does 10, wizard does 10 fire. Situation 1: Fighter hits, then wizard hits, troll dies. Yay! Situation 2: Wizard hits, then fighter hits. Troll is alive. Pops back up at start of its turn, wasting your round. Boo. Etc. [/QUOTE]
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Replacing regeneration?
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