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General Tabletop Discussion
*Pathfinder & Starfinder
Replacing the Encounter Power
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<blockquote data-quote="Herremann the Wise" data-source="post: 5909066" data-attributes="member: 11300"><p>I'm not a fan of encounter powers at all. If an exploit, trick, maneuver, spell or blessing happens but once in an encounter, it should be because of the natural limitations or restrictions on performing that action, not on the artificial one of "just because".</p><p></p><p>Perhaps you need to have tricked or out-maneuvered the target? Perhaps they need to be offering you opportunity? Perhaps your ally needs to be flanking a larger-sized enemy with you? (Additionally perhaps that ally needs to have just hit that larger target?) Perhaps they need to be bloodied? Perhaps you need to have successfully performed a setup action on the target the turn before? Perhaps your character needs to have had a bead on a target since last turn, they have not moved, and your character remains unseen? Perhaps your character needs to expend an action point (or possibly even two) to perform the action? The more exacting the restrictions, the more powerful (or interesting) the result.</p><p></p><p>There are so many flavourful ways of doing this rather than needing to resort to the oversimplification of saying only once an encounter, or on the back of a meaningless and random recharge roll.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5909066, member: 11300"] I'm not a fan of encounter powers at all. If an exploit, trick, maneuver, spell or blessing happens but once in an encounter, it should be because of the natural limitations or restrictions on performing that action, not on the artificial one of "just because". Perhaps you need to have tricked or out-maneuvered the target? Perhaps they need to be offering you opportunity? Perhaps your ally needs to be flanking a larger-sized enemy with you? (Additionally perhaps that ally needs to have just hit that larger target?) Perhaps they need to be bloodied? Perhaps you need to have successfully performed a setup action on the target the turn before? Perhaps your character needs to have had a bead on a target since last turn, they have not moved, and your character remains unseen? Perhaps your character needs to expend an action point (or possibly even two) to perform the action? The more exacting the restrictions, the more powerful (or interesting) the result. There are so many flavourful ways of doing this rather than needing to resort to the oversimplification of saying only once an encounter, or on the back of a meaningless and random recharge roll. Best Regards Herremann the Wise [/QUOTE]
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Replacing the Encounter Power
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