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*Pathfinder & Starfinder
Replacing the Encounter Power
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<blockquote data-quote="CM" data-source="post: 5909163" data-attributes="member: 18340"><p>If there is to be a recharge mechanic for players i would rather see it powered by misses rather than hits (or d6 rolls)</p><p></p><p>As a totally off-the-cuff example, say a fighter knows a few special maneuvers. The fighter has 6 maneuver points at the start of combat. Some maneuvers (equivalent to 4e at-wills) cost 0 points to use. Some maneuvers (equivalent to 4e encounter powers) cost 2 points to use. The most powerful maneuvers (equivalent to 4e daily powers) cost 5 points to use.</p><p></p><p>Missing with a 0-point or 2-point maneuver refunds 1 point. Missing with a 5-point maneuver refunds 2 points. </p><p></p><p>You would need some sort of fatigue limit, like perhaps you can't spend more points per combat than your Con score. Maybe abilities like Second Wind could refund a few maneuver points in addition to hit points. Higher-level characters get the ability to spend additional points per fight.</p><p></p><p>In this way, the fighter still gets cool abilities but isn't limited to using them once per day (or per combat).</p><p></p><p>Edit: I noticed this is pretty similar to 4e psionics.</p></blockquote><p></p>
[QUOTE="CM, post: 5909163, member: 18340"] If there is to be a recharge mechanic for players i would rather see it powered by misses rather than hits (or d6 rolls) As a totally off-the-cuff example, say a fighter knows a few special maneuvers. The fighter has 6 maneuver points at the start of combat. Some maneuvers (equivalent to 4e at-wills) cost 0 points to use. Some maneuvers (equivalent to 4e encounter powers) cost 2 points to use. The most powerful maneuvers (equivalent to 4e daily powers) cost 5 points to use. Missing with a 0-point or 2-point maneuver refunds 1 point. Missing with a 5-point maneuver refunds 2 points. You would need some sort of fatigue limit, like perhaps you can't spend more points per combat than your Con score. Maybe abilities like Second Wind could refund a few maneuver points in addition to hit points. Higher-level characters get the ability to spend additional points per fight. In this way, the fighter still gets cool abilities but isn't limited to using them once per day (or per combat). Edit: I noticed this is pretty similar to 4e psionics. [/QUOTE]
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Replacing the Encounter Power
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