Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dandu" data-source="post: 5619220" data-attributes="member: 85158"><p>Option 1: Actually run a game.</p><p></p><p>Option 2: We run scenarios. For example:</p><p></p><p>Start of the day:</p><p>#2 and #3 cast Mage Armor on themselves and #3 spares one for #1. They are at</p><p>#1: 5 spells</p><p>#2: 4 spells </p><p>#3: 3 spells</p><p></p><p><strong>Small Air Elemental</strong></p><p>It has Darkvision 60 and an initiative of +7. It would not be unreasonable to have it go first in an encounter. It will probably be in its normal form. It had a +5 to hit and deals 1d4 damage. This is not going to take down anyone quickly.</p><p></p><p>The party has the option of shooting it in the face or Magic Missiling it. Using Magic Missile, which deals 1d4+1 damage, or an average of 3.5 damage, it takes three castings to kill an Air Elemental. That is two rounds of the two offense enabled sorcerers casting Magic Missile, while the third... sits there. As the elemental will try to attack whomever is shooting it, we can assume that one of the sorcerer's is getting beaten up. Casting can still take place if he moves, provokes an AoO, and then casts. There will be injuries, but the air elementals frankly pitiful damage is unlikely to kill anyone. Dr. Feelgood can up the injured party with a Cure Light Wounds even if they do go into the negatives.</p><p></p><p>The party's probably going to win this one.</p><p></p><p>#1: 3 spells</p><p>#2: 3 spells</p><p>#3: 3 spells</p><p>#4: 2 spells</p><p></p><p><strong>Small Animated Object</strong></p><p>+1 Initiative, +1 reflex save, +1 to Balance. Party wins initiative, greases it, retreats, and hits it with arrows until it dies. Probably. Maybe two more Magic Missiles? That would reduce its HP of 15 by half. It only has AC 14, which means they're going to be able to hit it with a few d8 bolts.</p><p></p><p>#1: 2 spells</p><p>#2: 2 spells</p><p>#3: 2 spells</p><p>#4: 2 spells</p><p></p><p><strong>Camel</strong></p><p>+3 initiative, +1 will save, +3 to Balance, +0 to attack... Grease it, Sleep it, then use the crossbows.</p><p></p><p>Come on, it's a camel. When was the last time someone died to a camel?</p><p></p><p>#1: 1 spells</p><p> #2: 2 spells</p><p> #3: 1 spells</p><p> #4: 2 spells</p><p></p><p>At this point, the party is probably wondering what is going on as they have fought an extraplanar entity, a magic carpet, and the mascot of a cigaret company. Little do they suspect that the mystery will soon deepen!</p><p></p><p><strong>Darkmantle</strong></p><p>This one's kind of dangerous. It gets the drop on you - pardon the pun - and proceeds to squeeze the living daylights out of its victim, dealing 1d4+2 damage. It even casts Darkness before attacking so it has cover. On the plus side Darkness inflicts on it a 20% miss chance (seriously, WotC, read your spell descriptions before you suggest tactics for monsters) and the rest of the party can either blast it with Magic Missiles, Sleeps, or use Grease (on the person who got grappled). It has poor movement so pulling back and firing on it with the crossbows is a valid tactic.</p><p></p><p>I think that, after 4 encounters, the party deserves a rest.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5619220, member: 85158"] Option 1: Actually run a game. Option 2: We run scenarios. For example: Start of the day: #2 and #3 cast Mage Armor on themselves and #3 spares one for #1. They are at #1: 5 spells #2: 4 spells #3: 3 spells [B]Small Air Elemental[/B] It has Darkvision 60 and an initiative of +7. It would not be unreasonable to have it go first in an encounter. It will probably be in its normal form. It had a +5 to hit and deals 1d4 damage. This is not going to take down anyone quickly. The party has the option of shooting it in the face or Magic Missiling it. Using Magic Missile, which deals 1d4+1 damage, or an average of 3.5 damage, it takes three castings to kill an Air Elemental. That is two rounds of the two offense enabled sorcerers casting Magic Missile, while the third... sits there. As the elemental will try to attack whomever is shooting it, we can assume that one of the sorcerer's is getting beaten up. Casting can still take place if he moves, provokes an AoO, and then casts. There will be injuries, but the air elementals frankly pitiful damage is unlikely to kill anyone. Dr. Feelgood can up the injured party with a Cure Light Wounds even if they do go into the negatives. The party's probably going to win this one. #1: 3 spells #2: 3 spells #3: 3 spells #4: 2 spells [B]Small Animated Object[/B] +1 Initiative, +1 reflex save, +1 to Balance. Party wins initiative, greases it, retreats, and hits it with arrows until it dies. Probably. Maybe two more Magic Missiles? That would reduce its HP of 15 by half. It only has AC 14, which means they're going to be able to hit it with a few d8 bolts. #1: 2 spells #2: 2 spells #3: 2 spells #4: 2 spells [B]Camel[/B] +3 initiative, +1 will save, +3 to Balance, +0 to attack... Grease it, Sleep it, then use the crossbows. Come on, it's a camel. When was the last time someone died to a camel? #1: 1 spells #2: 2 spells #3: 1 spells #4: 2 spells At this point, the party is probably wondering what is going on as they have fought an extraplanar entity, a magic carpet, and the mascot of a cigaret company. Little do they suspect that the mystery will soon deepen! [B]Darkmantle[/B] This one's kind of dangerous. It gets the drop on you - pardon the pun - and proceeds to squeeze the living daylights out of its victim, dealing 1d4+2 damage. It even casts Darkness before attacking so it has cover. On the plus side Darkness inflicts on it a 20% miss chance (seriously, WotC, read your spell descriptions before you suggest tactics for monsters) and the rest of the party can either blast it with Magic Missiles, Sleeps, or use Grease (on the person who got grappled). It has poor movement so pulling back and firing on it with the crossbows is a valid tactic. I think that, after 4 encounters, the party deserves a rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Replacing the Fighter
Top