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<blockquote data-quote="Dandu" data-source="post: 5619258" data-attributes="member: 85158"><p>The next day...</p><p></p><p>Same prep as before.</p><p></p><p><strong>Lemure</strong></p><p>+0 initiative, 9 hp, 20 ft speed, +2 attack for 1d4 damage. On the plus side, +3 Ref and Will, DR 5 and the usual Devil traits.</p><p></p><p>Not that this helps when the party pulls back and casts three Magic Missiles at you. Back to the pit that spawned you, fiend!</p><p></p><p>#1: 3</p><p>#2: 3</p><p>#3: 3</p><p>#4: 3</p><p></p><p><strong>Riding Dog</strong></p><p>It's something of a threat... I'm going to assume it takes a spell from everyone to overcome and recover. One Sleep, Grease, Magic Missile, and Cure Light Wounds.</p><p></p><p>#1: 3</p><p>#2: 3</p><p>#3: 3</p><p>#4: 2</p><p></p><p><strong>Duergar Dwarf</strong></p><p>Unimpressive. Will probably die to the Grease+Sleep combo. Probably don't even need Magic Missile for this one. Still, let's say that you do.</p><p></p><p>#1: 2</p><p> #2: 2</p><p> #3: 2</p><p> #4: 2</p><p></p><p><strong>Small Earth Elemental</strong></p><p>This one's tough! AC 17, 11 HP, +1 to attacks if opponents are on the ground, earthglide, +5 slam for 1d6+4 damage... someone could die!</p><p></p><p>-1 initiative means that the party will probably act first. Two Magic Missiles take it down to 4 HP, and a Grease will probably floor it. It can escape Grease by using earthglide, but then it can't sense the party so who knows what will happen when it pops out?</p><p></p><p>I'd ready actions for two more Magic Missiles when that happens. Should finish the job. In the event that it surfaces next to some one and attacks them, it will likely knock them out. This results in the following.</p><p></p><p>1. One Magic Missile is cast. </p><p>2. Victim collapses. </p><p>3. Cleric casts a healing spell.</p><p>4. If the remaining sorcerer knows Magic Missile, it is cast again and the party wins. If not, Grease is cast and the elemental is floored.</p><p>5. Elemental escapes and we repeat. Elemental dies from another readied Magic Missile.</p><p></p><p>The party will be low on spells at the end of this, but hey, that's another four encounters.</p><p></p><p>Now I have to say something. I'm making a lot of assumptions here. For instance, no one ambushes the other. That is a tactical complication that could have significant effects on the battle. It would, for example, make the fight with the Elemental much harder if it got a surprise round, although I think the fight would still be winnable.</p><p></p><p>Sequence of events may unfold thusly:</p><p>1. Elemental charges and hits someone. Probably a sorcerer.</p><p>2. Sorcerer is in the negatives.</p><p>3. Magic Missile + Grease or Magic Missile x2 is cast. In the event of Grease, he is likely prone due to his horrible reflex save.</p><p>4. Pro. Evil is cast on the injured sorcerer since he is not in danger of dying from bleedout, but the elemental might finish him off.</p><p>5. Elemental presumably earthglides away since being prone and injured, or standing and more injured, is not tactically advantageous. Party is active due to healing and readies actions should Rocky show his face again.</p><p></p><p>I am going to admit right now that this is not a perfect model, and there are things I have not accounted for, but this is why I think an all caster party would not be doomed from the start.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5619258, member: 85158"] The next day... Same prep as before. [B]Lemure[/B] +0 initiative, 9 hp, 20 ft speed, +2 attack for 1d4 damage. On the plus side, +3 Ref and Will, DR 5 and the usual Devil traits. Not that this helps when the party pulls back and casts three Magic Missiles at you. Back to the pit that spawned you, fiend! #1: 3 #2: 3 #3: 3 #4: 3 [B]Riding Dog[/B] It's something of a threat... I'm going to assume it takes a spell from everyone to overcome and recover. One Sleep, Grease, Magic Missile, and Cure Light Wounds. #1: 3 #2: 3 #3: 3 #4: 2 [B]Duergar Dwarf[/B] Unimpressive. Will probably die to the Grease+Sleep combo. Probably don't even need Magic Missile for this one. Still, let's say that you do. #1: 2 #2: 2 #3: 2 #4: 2 [B]Small Earth Elemental[/B] This one's tough! AC 17, 11 HP, +1 to attacks if opponents are on the ground, earthglide, +5 slam for 1d6+4 damage... someone could die! -1 initiative means that the party will probably act first. Two Magic Missiles take it down to 4 HP, and a Grease will probably floor it. It can escape Grease by using earthglide, but then it can't sense the party so who knows what will happen when it pops out? I'd ready actions for two more Magic Missiles when that happens. Should finish the job. In the event that it surfaces next to some one and attacks them, it will likely knock them out. This results in the following. 1. One Magic Missile is cast. 2. Victim collapses. 3. Cleric casts a healing spell. 4. If the remaining sorcerer knows Magic Missile, it is cast again and the party wins. If not, Grease is cast and the elemental is floored. 5. Elemental escapes and we repeat. Elemental dies from another readied Magic Missile. The party will be low on spells at the end of this, but hey, that's another four encounters. Now I have to say something. I'm making a lot of assumptions here. For instance, no one ambushes the other. That is a tactical complication that could have significant effects on the battle. It would, for example, make the fight with the Elemental much harder if it got a surprise round, although I think the fight would still be winnable. Sequence of events may unfold thusly: 1. Elemental charges and hits someone. Probably a sorcerer. 2. Sorcerer is in the negatives. 3. Magic Missile + Grease or Magic Missile x2 is cast. In the event of Grease, he is likely prone due to his horrible reflex save. 4. Pro. Evil is cast on the injured sorcerer since he is not in danger of dying from bleedout, but the elemental might finish him off. 5. Elemental presumably earthglides away since being prone and injured, or standing and more injured, is not tactically advantageous. Party is active due to healing and readies actions should Rocky show his face again. I am going to admit right now that this is not a perfect model, and there are things I have not accounted for, but this is why I think an all caster party would not be doomed from the start. [/QUOTE]
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